Initial commit
This commit is contained in:
200
engines/myst3/effects.h
Normal file
200
engines/myst3/effects.h
Normal file
@@ -0,0 +1,200 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef EFFECTS_H_
|
||||
#define EFFECTS_H_
|
||||
|
||||
#include "common/hashmap.h"
|
||||
#include "common/rect.h"
|
||||
|
||||
#include "engines/myst3/archive.h"
|
||||
|
||||
namespace Graphics {
|
||||
struct Surface;
|
||||
}
|
||||
|
||||
namespace Myst3 {
|
||||
|
||||
class Myst3Engine;
|
||||
|
||||
class Effect {
|
||||
public:
|
||||
struct FaceMask {
|
||||
FaceMask();
|
||||
~FaceMask();
|
||||
|
||||
static Common::Rect getBlockRect(uint x, uint y);
|
||||
|
||||
Graphics::Surface *surface;
|
||||
bool block[10][10];
|
||||
};
|
||||
|
||||
virtual ~Effect();
|
||||
|
||||
virtual bool update() = 0;
|
||||
virtual void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst) = 0;
|
||||
|
||||
bool hasFace(uint face) { return _facesMasks.contains(face); }
|
||||
Common::Rect getUpdateRectForFace(uint face);
|
||||
|
||||
// Public and static for use by the debug console
|
||||
static FaceMask *loadMask(Common::SeekableReadStream *maskStream);
|
||||
|
||||
protected:
|
||||
Effect(Myst3Engine *vm);
|
||||
|
||||
bool loadMasks(const Common::String &room, uint32 id, Archive::ResourceType type);
|
||||
|
||||
Myst3Engine *_vm;
|
||||
|
||||
typedef Common::HashMap<uint, FaceMask *> FaceMaskMap;
|
||||
FaceMaskMap _facesMasks;
|
||||
};
|
||||
|
||||
class WaterEffect : public Effect {
|
||||
public:
|
||||
static WaterEffect *create(Myst3Engine *vm, uint32 id);
|
||||
virtual ~WaterEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
protected:
|
||||
WaterEffect(Myst3Engine *vm);
|
||||
|
||||
void doStep(float position, bool isFrame);
|
||||
void apply(Graphics::Surface *src, Graphics::Surface *dst, Graphics::Surface *mask,
|
||||
bool bottomFace, int32 waterEffectAmpl);
|
||||
|
||||
uint32 _lastUpdate;
|
||||
int32 _step;
|
||||
|
||||
int8 _bottomDisplacement[640];
|
||||
int8 _verticalDisplacement[640];
|
||||
int8 _horizontalDisplacements[5][640];
|
||||
|
||||
private:
|
||||
bool isRunning();
|
||||
};
|
||||
|
||||
class LavaEffect : public Effect {
|
||||
public:
|
||||
static LavaEffect *create(Myst3Engine *vm, uint32 id);
|
||||
virtual ~LavaEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
protected:
|
||||
LavaEffect(Myst3Engine *vm);
|
||||
|
||||
void doStep(int32 position, float ampl);
|
||||
|
||||
uint32 _lastUpdate;
|
||||
int32 _step;
|
||||
|
||||
int32 _displacement[256];
|
||||
};
|
||||
|
||||
class MagnetEffect : public Effect {
|
||||
public:
|
||||
static MagnetEffect *create(Myst3Engine *vm, uint32 id);
|
||||
virtual ~MagnetEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
protected:
|
||||
MagnetEffect(Myst3Engine *vm);
|
||||
|
||||
void apply(Graphics::Surface *src, Graphics::Surface *dst, Graphics::Surface *mask, int32 position);
|
||||
|
||||
int32 _lastSoundId;
|
||||
Common::SeekableReadStream *_shakeStrength;
|
||||
|
||||
uint32 _lastTime;
|
||||
float _position;
|
||||
float _lastAmpl;
|
||||
int32 _verticalDisplacement[256];
|
||||
};
|
||||
|
||||
class ShakeEffect : public Effect {
|
||||
public:
|
||||
static ShakeEffect *create(Myst3Engine *vm);
|
||||
virtual ~ShakeEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
float getPitchOffset() { return _pitchOffset; }
|
||||
float getHeadingOffset() { return _headingOffset; }
|
||||
|
||||
protected:
|
||||
ShakeEffect(Myst3Engine *vm);
|
||||
|
||||
uint32 _lastTick;
|
||||
uint _magnetEffectShakeStep;
|
||||
float _pitchOffset;
|
||||
float _headingOffset;
|
||||
|
||||
};
|
||||
|
||||
class RotationEffect : public Effect {
|
||||
public:
|
||||
static RotationEffect *create(Myst3Engine *vm);
|
||||
virtual ~RotationEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
float getHeadingOffset() { return _headingOffset; }
|
||||
|
||||
protected:
|
||||
RotationEffect(Myst3Engine *vm);
|
||||
|
||||
uint32 _lastUpdate;
|
||||
float _headingOffset;
|
||||
|
||||
};
|
||||
|
||||
class ShieldEffect : public Effect {
|
||||
public:
|
||||
static ShieldEffect *create(Myst3Engine *vm, uint32 id);
|
||||
virtual ~ShieldEffect();
|
||||
|
||||
bool update();
|
||||
void applyForFace(uint face, Graphics::Surface *src, Graphics::Surface *dst);
|
||||
|
||||
protected:
|
||||
ShieldEffect(Myst3Engine *vm);
|
||||
bool loadPattern();
|
||||
|
||||
uint32 _lastTick;
|
||||
float _amplitude;
|
||||
float _amplitudeIncrement;
|
||||
|
||||
uint8 _pattern[4096];
|
||||
int32 _displacement[256];
|
||||
};
|
||||
|
||||
} // End of namespace Myst3
|
||||
|
||||
#endif // EFFECTS_H_
|
||||
Reference in New Issue
Block a user