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engines/myst3/database.h
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282
engines/myst3/database.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef DATABASE_H_
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#define DATABASE_H_
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#include "engines/myst3/hotspot.h"
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#include "engines/myst3/detection.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "common/language.h"
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#include "common/platform.h"
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#include "common/ptr.h"
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#include "common/array.h"
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#include "common/hashmap.h"
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#include "common/stream.h"
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namespace Myst3 {
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enum MystLanguage {
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kEnglish = 0,
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kOther = 1, // Dutch, Japanese or Polish
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kDutch = 1,
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kFrench = 2,
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kGerman = 3,
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kItalian = 4,
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kSpanish = 5
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};
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enum NodeID {
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kNodeSharedInit = 1,
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kNodeLogoPlay = 1,
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kNodeMenuNewGame = 98,
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kNodeMenuMain = 100,
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kNodeMenuLoadGame = 200,
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kNodeMenuSaveGame = 300
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};
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enum RoomID {
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kRoomShared = 101,
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kRoomIntro = 201,
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kRoomTomahnaStart = 301,
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kRoomTomahnaReturn = 401,
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kJnaninStart = 501,
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kRoomLeos = 502,
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kRoomLeet = 503,
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kRoomLelt = 504,
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kRoomLemt = 505,
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kRoomLeof = 506,
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kRoomEdannaStart = 601,
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kRoomLisw = 602,
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kRoomLifo = 603,
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kRoomLisp = 604,
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kRoomLine = 605,
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kRoomVoltaicStart = 701,
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kRoomEnpp = 703,
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kRoomEnem = 704,
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kRoomEnlc = 705,
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kRoomEndd = 706,
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kRoomEnch = 707,
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kRoomEnli = 708,
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kRoomNarayan = 801,
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kRoomMenu = 901,
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kRoomJournals = 902,
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kRoomDemo = 903,
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kRoomAtix = 904,
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kRoomAmateriaStart = 1001,
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kRoomMais = 1002,
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kRoomMall = 1003,
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kRoomMass = 1004,
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kRoomMaww = 1005,
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kRoomMato = 1006,
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kLogo = 1101
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};
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struct NodeData {
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int16 id;
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int16 zipBitIndex;
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Common::Array<CondScript> scripts;
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Common::Array<HotSpot> hotspots;
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Common::Array<CondScript> soundScripts;
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Common::Array<CondScript> backgroundSoundScripts;
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};
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// Nodes are using ref counting pointers since they can be
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// deleted by a script they own
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typedef Common::SharedPtr<NodeData> NodePtr;
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struct RoomData {
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uint32 id;
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const char *name;
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};
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struct RoomKey {
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uint16 ageID;
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uint16 roomID;
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RoomKey(uint16 room, uint16 age) : roomID(room), ageID(age) {};
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bool operator==(const RoomKey &k) const {
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return ageID == k.ageID && roomID == k.roomID;
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}
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};
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struct AgeData {
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uint32 id;
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uint32 disk;
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uint32 roomCount;
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const RoomData *rooms;
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uint32 labelId;
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};
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struct AmbientCue {
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uint16 id;
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uint16 minFrames;
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uint16 maxFrames;
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Common::Array<uint16> tracks;
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};
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/**
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* Script types stored in 'myst3.dat'
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*/
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enum ScriptType {
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kScriptTypeNode,
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kScriptTypeAmbientSound,
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kScriptTypeBackgroundSound,
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kScriptTypeNodeInit,
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kScriptTypeAmbientCue
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};
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/**
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* A script index entry in the 'myst3.dat' file
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*/
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struct RoomScripts {
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Common::String room;
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ScriptType type;
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uint offset;
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uint size;
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};
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class Myst3Engine;
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class Database {
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public:
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Database(const Common::Platform platform, const Common::Language language, const uint32 localizationType);
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~Database();
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/**
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* Loads a room's nodes into the database cache
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*/
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void cacheRoom(uint32 roomID, uint32 ageID);
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/**
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* Tells if a room is a common room
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*
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* Common rooms are always in the cache
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*/
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bool isCommonRoom(uint32 roomID, uint32 ageID) const;
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/**
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* Returns a node's hotspots and scripts from the currently loaded room
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*/
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NodePtr getNodeData(uint16 nodeID, uint32 roomID, uint32 ageID);
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/**
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* Returns a node's zip id, as used by savestates
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*/
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int32 getNodeZipBitIndex(uint16 nodeID, uint32 roomID, uint32 ageID);
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/**
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* Returns the generic node init script
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*/
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const Common::Array<Opcode>& getNodeInitScript() { return _nodeInitScript; }
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/**
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* Returns the name of the currently loaded room
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*/
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Common::String getRoomName(uint32 roomID, uint32 ageID) const;
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/**
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* Returns the id of a room from its name
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*/
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RoomKey getRoomKey(const char *name);
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/**
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* Returns the list of the nodes of a room
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*/
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Common::Array<uint16> listRoomNodes(uint32 roomID, uint32 ageID);
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/**
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* Returns an age's label id, to be used with AGES 1000 metadata
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*/
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uint32 getAgeLabelId(uint32 ageID);
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/**
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* Retrieve the file name of a sound from its id
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*/
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Common::String getSoundName(uint32 id);
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/** Get the sound variable id range */
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uint32 getSoundIdMin() const { return _soundIdMin; }
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uint32 getSoundIdMax() const { return _soundIdMax; }
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/**
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* Retrieve an ambient cue from its id
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*/
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const AmbientCue &getAmbientCue(uint16 id);
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int16 getGameLanguageCode() const;
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/** Check if the scripts for two rooms are identical */
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bool areRoomsScriptsEqual(uint32 roomID1, uint32 ageID1, uint32 roomID2, uint32 ageID2, ScriptType scriptType);
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private:
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struct RoomKeyHash {
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uint operator()(const RoomKey &v) const {
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return v.ageID + (v.roomID << 16);
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}
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};
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typedef Common::HashMap<RoomKey, Common::Array<NodePtr>, RoomKeyHash> NodesCache;
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const Common::Platform _platform;
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const Common::Language _language;
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const uint32 _localizationType;
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static const AgeData _ages[];
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NodesCache _roomNodesCache;
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Common::Array<Opcode> _nodeInitScript;
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uint32 _soundIdMin;
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uint32 _soundIdMax;
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Common::HashMap<uint32, Common::String> _soundNames;
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Common::HashMap<uint16, AmbientCue> _ambientCues;
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Common::HashMap<uint32, int16> _roomZipBitIndex;
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// 'myst3.dat' cached data
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static const uint kDatVersion = 3;
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Common::SeekableReadStream *_datFile;
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Common::Array<RoomScripts> _roomScriptsIndex;
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int32 _roomScriptsStartOffset;
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const RoomData *findRoomData(uint32 roomID, uint32 ageID) const;
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Common::Array<NodePtr> getRoomNodes(uint32 roomID, uint32 ageID) const;
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Common::Array<NodePtr> readRoomScripts(const RoomData *room) const;
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void preloadCommonRooms();
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void initializeZipBitIndexTable();
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void patchLanguageMenu();
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void patchNodeScripts(const RoomData *room, Common::Array<NodePtr> &nodes) const;
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// 'myst3.dat' read methods
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void readScriptIndex(Common::SeekableReadStream *stream, bool load);
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void readSoundNames(Common::SeekableReadStream *stream, bool load);
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void loadAmbientCues(Common::ReadStream *s);
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Common::SeekableReadStream *getRoomScriptStream(const char *room, ScriptType scriptType) const;
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};
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} // End of namespace Myst3
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#endif // DATABASE_H_
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