Initial commit
This commit is contained in:
96
engines/mutationofjb/widgets/gamewidget.h
Normal file
96
engines/mutationofjb/widgets/gamewidget.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MUTATIONOFJB_GAMEWIDGET_H
|
||||
#define MUTATIONOFJB_GAMEWIDGET_H
|
||||
|
||||
#include "mutationofjb/widgets/widget.h"
|
||||
|
||||
namespace MutationOfJB {
|
||||
|
||||
class GameWidget;
|
||||
struct Door;
|
||||
struct Static;
|
||||
|
||||
class GameWidgetCallback {
|
||||
public:
|
||||
virtual ~GameWidgetCallback() {}
|
||||
virtual void onGameDoorClicked(GameWidget *, Door *door) = 0;
|
||||
virtual void onGameStaticClicked(GameWidget *, Static *stat) = 0;
|
||||
virtual void onGameEntityHovered(GameWidget *, const Common::String &entity) = 0;
|
||||
};
|
||||
|
||||
class GameWidget : public Widget {
|
||||
public:
|
||||
enum {
|
||||
GAME_NORMAL_AREA_WIDTH = 320,
|
||||
GAME_NORMAL_AREA_HEIGHT = 139,
|
||||
GAME_FULL_AREA_WIDTH = 320,
|
||||
GAME_FULL_AREA_HEIGHT = 200
|
||||
};
|
||||
|
||||
enum DirtyFlags {
|
||||
DIRTY_AFTER_SCENE_CHANGE = 1 << 1,
|
||||
DIRTY_MAP_SELECTION = 1 << 2
|
||||
};
|
||||
|
||||
GameWidget(GuiScreen &gui);
|
||||
void setCallback(GameWidgetCallback *callback) {
|
||||
_callback = callback;
|
||||
}
|
||||
|
||||
void handleEvent(const Common::Event &) override;
|
||||
|
||||
void clearState();
|
||||
protected:
|
||||
void draw(Graphics::ManagedSurface &) override;
|
||||
|
||||
private:
|
||||
/**
|
||||
* Handling for normal (non-map) scenes.
|
||||
*
|
||||
* Statics and doors define mouse clickable areas.
|
||||
* Statics are used to start actions.
|
||||
* Doors are used to transition between scenes.
|
||||
*
|
||||
* @param event ScummVM event.
|
||||
*/
|
||||
void handleNormalScene(const Common::Event &event);
|
||||
|
||||
/**
|
||||
* Special handling for map scenes.
|
||||
*
|
||||
* Bitmaps define mouse clickable areas.
|
||||
* Statics are used to start actions.
|
||||
* Objects are used for showing labels.
|
||||
*
|
||||
* @param event ScummVM event.
|
||||
*/
|
||||
void handleMapScene(const Common::Event &event);
|
||||
|
||||
uint8 _currentMapObjectId;
|
||||
uint8 _nextMapObjectId;
|
||||
GameWidgetCallback *_callback;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user