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engines/mutationofjb/inventory.h
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75
engines/mutationofjb/inventory.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_INVENTORY_H
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#define MUTATIONOFJB_INVENTORY_H
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#include "common/array.h"
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#include "common/serializer.h"
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#include "common/scummsys.h"
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#include "common/str.h"
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namespace MutationOfJB {
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class Game;
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class InventoryObserver {
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public:
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virtual void onInventoryChanged() = 0;
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virtual ~InventoryObserver() {}
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};
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class Inventory : public Common::Serializable {
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public:
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enum {
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VISIBLE_ITEMS = 6
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};
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typedef Common::Array<Common::String> Items;
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Inventory() : _observer(nullptr) {}
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const Items &getItems() const;
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bool hasItem(const Common::String &item) const;
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void addItem(const Common::String &item);
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void removeItem(const Common::String &item);
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void removeAllItems();
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void renameItem(const Common::String &oldName, const Common::String &newName);
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void scrollLeft();
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void scrollRight();
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void setObserver(InventoryObserver *observer);
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void saveLoadWithSerializer(Common::Serializer &sz) override;
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private:
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void rotateItemsRight(uint n);
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void rotateItemsLeft(uint n);
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void reverseItems(uint from, uint to);
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Items _items;
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InventoryObserver *_observer;
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};
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}
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#endif
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