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163
engines/mutationofjb/font.cpp
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163
engines/mutationofjb/font.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/font.h"
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#include "mutationofjb/encryptedfile.h"
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#include "mutationofjb/util.h"
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#include "common/debug.h"
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namespace MutationOfJB {
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Font::Font(const Common::Path &fileName, int horizSpacing, int lineHeight) :
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_horizSpacing(horizSpacing),
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_lineHeight(lineHeight),
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_maxCharWidth(0) {
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load(fileName);
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}
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bool Font::load(const Common::Path &fileName) {
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EncryptedFile file;
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file.open(fileName);
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if (!file.isOpen()) {
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reportFileMissingError(fileName.toString(Common::Path::kNativeSeparator).c_str());
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return false;
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}
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file.seek(0x02D6, SEEK_SET); // Skip header + unknown data (unused palette?).
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uint16 noGlyphs = 0;
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noGlyphs = file.readUint16LE();
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file.seek(7, SEEK_CUR); // Skip unknown data (0s).
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uint8 maxHeight = 0;
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while (noGlyphs--) {
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const uint8 character = file.readByte();
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const uint8 width = file.readByte();
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const uint8 height = file.readByte();
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Graphics::ManagedSurface &surf = _glyphs[character];
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surf.create(width, height);
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for (int h = 0; h < height; ++h) {
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file.read(surf.getBasePtr(0, h), width);
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}
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if (width > _maxCharWidth) {
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_maxCharWidth = width;
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}
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if (height > maxHeight) {
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maxHeight = height;
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}
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}
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if (_lineHeight == -1) {
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_lineHeight = maxHeight;
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}
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return true;
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}
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int Font::getFontHeight() const {
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return _lineHeight;
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}
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int Font::getMaxCharWidth() const {
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return _maxCharWidth;
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}
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int Font::getCharWidth(uint32 chr) const {
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GlyphMap::iterator it = _glyphs.find(chr);
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if (it == _glyphs.end()) {
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return 0;
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}
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return it->_value.w;
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}
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int Font::getKerningOffset(uint32 left, uint32 right) const {
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if (left == 0) {
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// Do not displace the first character.
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return 0;
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}
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if (_glyphs.find(left) == _glyphs.end()) {
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// Missing glyphs must not create extra displacement.
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// FIXME: This way is not completely correct, as if the last character is
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// missing a glyph, it will still create extra displacement. This should
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// not affect the visuals but it might affect getStringWidth() / getBoundingBox().
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return 0;
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}
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return _horizSpacing;
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}
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class FontBlitOperation {
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public:
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FontBlitOperation(const Font &font, const byte baseColor)
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: _font(font),
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_baseColor(baseColor) {}
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byte operator()(const byte srcColor, const byte destColor) {
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if (srcColor == 0) {
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// Transparency - keep destination color.
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return destColor;
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}
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// Replace destination with transformed source color.
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return _font.transformColor(_baseColor, srcColor);
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}
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private:
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const Font &_font;
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const byte _baseColor;
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};
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void Font::drawChar(Graphics::Surface *dst, uint32 chr, int x, int y, uint32 color) const {
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GlyphMap::iterator it = _glyphs.find(chr);
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if (it == _glyphs.end()) {
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// Missing glyph is a common situation in the game and it's okay to ignore it.
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return;
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}
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Graphics::ManagedSurface &glyphSurface = it->_value;
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blit_if(glyphSurface, *dst, Common::Point(x, y), FontBlitOperation(*this, color));
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}
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uint8 Font::transformColor(uint8 baseColor, uint8 glyphColor) const {
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return baseColor + glyphColor - 0x10;
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}
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SystemFont::SystemFont() : Font("sysfnt.aft", 1, 7) {}
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SpeechFont::SpeechFont() : Font("font1.aft", -1, -1) {}
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uint8 SpeechFont::transformColor(uint8 baseColor, uint8 glyphColor) const {
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// Hack in original game.
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if (glyphColor == 0x11) {
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return 0xC0;
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}
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return Font::transformColor(baseColor, glyphColor);
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}
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}
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