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engines/mutationofjb/commands/seqcommand.h
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engines/mutationofjb/commands/seqcommand.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MUTATIONOFJB_SEQCOMMAND_H
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#define MUTATIONOFJB_SEQCOMMAND_H
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#include "mutationofjb/commands/command.h"
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#include "common/scummsys.h"
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namespace MutationOfJB {
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class SeqCommandParser : public CommandParser {
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public:
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void transition(ScriptParseContext &parseCtx, Command *oldCommand, Command *newCommand, CommandParser *newCommandParser) override;
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};
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/**
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* Base class for sequential commands.
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*/
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class SeqCommand : public Command {
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public:
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SeqCommand() : _nextCommand(nullptr) {}
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void setNextCommand(Command *nextCommand);
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Command *next() const override;
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private:
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Command *_nextCommand;
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};
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}
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#endif
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