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engines/mutationofjb/commands/renamecommand.cpp
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78
engines/mutationofjb/commands/renamecommand.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/renamecommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
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#include "common/algorithm.h"
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/** @file
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* "REN " <oldName> " " <newName>
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*
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* Renames every door, static (in the current scene) and inventory item
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* with the name oldName to newName.
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*/
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namespace MutationOfJB {
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bool RenameCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
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if (line.size() < 7 || !line.hasPrefix("REN")) {
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return false;
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}
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Common::String::const_iterator sep = Common::find(line.begin() + 4, line.end(), ' ');
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if (sep == line.end() || sep + 1 == line.end()) {
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return false;
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}
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const Common::String oldName(line.begin() + 4, sep);
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const Common::String newName(sep + 1, line.end());
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command = new RenameCommand(oldName, newName);
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return true;
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}
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Command::ExecuteResult RenameCommand::execute(ScriptExecutionContext &scriptExecCtx) {
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Scene *const scene = scriptExecCtx.getGameData().getCurrentScene();
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for (int i = 1; i <= scene->getNoDoors(); ++i) {
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Door *const door = scene->getDoor(i);
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if (strcmp(door->_name, _oldName.c_str()) == 0) {
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strncpy(door->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
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}
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}
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for (int i = 1; i <= scene->getNoStatics(); ++i) {
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Static *const stat = scene->getStatic(i);
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if (strcmp(stat->_name, _oldName.c_str()) == 0) {
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strncpy(stat->_name, _newName.c_str(), MAX_ENTITY_NAME_LENGTH);
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}
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}
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scriptExecCtx.getGameData().getInventory().renameItem(_oldName, _newName);
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return Finished;
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}
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Common::String RenameCommand::debugString() const {
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return Common::String::format("RENAME '%s' '%s'", _oldName.c_str(), _newName.c_str());
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}
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}
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