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engines/mutationofjb/commands/randomcommand.cpp
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114
engines/mutationofjb/commands/randomcommand.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/randomcommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/script.h"
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#include "common/debug.h"
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#include "common/random.h"
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/** @file
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* "RANDOM " <numChoices>
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*
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* RANDOM command randomly picks one of the command blocks that
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* follow it and jumps to its start.
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*
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* These blocks start with "/" and end with "\". The end of a random
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* block also ends the current section. The number of blocks must
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* match numChoices.
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*/
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namespace MutationOfJB {
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bool RandomCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
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if (line.size() < 8 || !line.hasPrefix("RANDOM")) {
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return false;
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}
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int numChoices = atoi(line.c_str() + 7);
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if (parseCtx._pendingRandomCommand) {
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// Nested RANDOM commands are unused and not properly supported by the original game.
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warning("Ignoring nested RANDOM command.");
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} else if (numChoices >= 1) {
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RandomCommand *randomCommand = new RandomCommand(static_cast<uint>(numChoices));
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parseCtx._pendingRandomCommand = randomCommand;
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command = randomCommand;
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} else {
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warning("Ignoring malformed RANDOM command with %d choices.", numChoices);
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}
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return true;
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}
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bool RandomBlockStartParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&) {
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if (line != "/") {
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return false;
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}
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if (!parseCtx._pendingRandomCommand) {
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warning("Unexpected start of RANDOM block");
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}
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return true;
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}
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void RandomBlockStartParser::transition(ScriptParseContext &parseCtx, Command *, Command *newCommand, CommandParser *) {
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RandomCommand *randomCommand = parseCtx._pendingRandomCommand;
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if (newCommand && randomCommand) {
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randomCommand->_choices.push_back(newCommand);
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if (randomCommand->_choices.size() == randomCommand->_numChoices) {
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parseCtx._pendingRandomCommand = nullptr;
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}
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}
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}
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RandomCommand::RandomCommand(uint numChoices)
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: _numChoices(numChoices),
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_chosenNext(nullptr) {
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_choices.reserve(numChoices);
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}
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Command::ExecuteResult RandomCommand::execute(ScriptExecutionContext &scriptExecCtx) {
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assert(!_choices.empty());
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Common::RandomSource &rng = scriptExecCtx.getGame().getRandomSource();
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uint choice = rng.getRandomNumber(_choices.size() - 1);
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_chosenNext = _choices[choice];
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return Finished;
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}
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Command *RandomCommand::next() const {
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return _chosenNext;
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}
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Common::String RandomCommand::debugString() const {
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return Common::String::format("RANDOM %u", _numChoices);
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}
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const RandomCommand::Choices &RandomCommand::getChoices() const {
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return _choices;
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}
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}
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