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engines/mutationofjb/commands/playanimationcommand.cpp
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60
engines/mutationofjb/commands/playanimationcommand.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/playanimationcommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/room.h"
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#include "mutationofjb/script.h"
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/** @file
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* ( "FLB " | "FLX" ) <fromFrame> " " <toFrame>
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*
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* Plays the specified frames from room animation.
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*
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* TODO: Parse all arguments of this command.
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* TODO: Actually play the animation instead of just showing last frame.
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*/
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namespace MutationOfJB {
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bool PlayAnimationCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
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if (line.size() < 11 || (!line.hasPrefix("FLB ") && !line.hasPrefix("FLX ")))
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return false;
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const int fromFrame = atoi(line.c_str() + 4);
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const int toFrame = atoi(line.c_str() + 8);
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command = new PlayAnimationCommand(fromFrame, toFrame);
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return true;
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}
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Command::ExecuteResult PlayAnimationCommand::execute(ScriptExecutionContext &scriptExecCtx) {
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scriptExecCtx.getGame().getRoom().drawFrames(_fromFrame - 1, _toFrame - 1);
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return Finished;
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}
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Common::String PlayAnimationCommand::debugString() const {
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return Common::String::format("PLAYROOMANIM %u %u", (unsigned int) _fromFrame, (unsigned int) _toFrame);
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}
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}
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