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engines/mutationofjb/commands/definestructcommand.cpp
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engines/mutationofjb/commands/definestructcommand.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/definestructcommand.h"
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#include "mutationofjb/script.h"
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#include "mutationofjb/game.h"
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#include "common/debug.h"
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/** @file
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* "DEFINE_STRUCT " <numItemGroups> " " <context> " " <objectId> " " <colorString> <CRLF>
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* <itemGroup> { <CRLF> <itemGroup> }
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*
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* item ::= <questionIndex> " " <responseIndex> " " <nextGroup>
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* itemGroup ::= <item> " " <item> " " <item> " " <item> " " <item>
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*
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* Defines the flow of an interactive conversation.
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*
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* Every item group consists of 5 conversation items.
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* "questionIndex" and "responseIndex" specify what the player and the responder say when the conversation item is selected.
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* They refer to the line numbers of TOSAY.GER and RESPONSE.GER, respectively.
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* "nextGroup" refers to the group that follows when the conversation item is selected. A value of 0 indicates end of
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* conversation.
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*/
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namespace MutationOfJB {
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bool DefineStructCommandParser::parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) {
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if (line.size() < 24 || !line.hasPrefix("DEFINE_STRUCT")) {
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return false;
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}
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ConversationInfo convInfo;
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const int numLines = atoi(line.c_str() + 14);
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convInfo._context = atoi(line.c_str() + 18);
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convInfo._objectId = atoi(line.c_str() + 20);
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convInfo._color = Game::colorFromString(line.c_str() + 23);
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for (int i = 0; i < numLines; ++i) {
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Common::String convLineStr;
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if (!parseCtx.readLine(convLineStr)) {
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break;
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}
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if (convLineStr.size() != 74) {
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debug("Conversation line in DEFINE_STRUCT with wrong length");
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continue;
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}
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const char *linePtr = convLineStr.c_str();
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ConversationInfo::ItemGroup convGroup;
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for (int j = 0; j < 5; ++j) {
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ConversationInfo::Item convItem;
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convItem._question = atoi(linePtr);
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linePtr += 6;
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convItem._response = atoi(linePtr);
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linePtr += 6;
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convItem._nextGroupIndex = atoi(linePtr);
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linePtr += 3;
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convGroup.push_back(convItem);
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}
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convInfo._itemGroups.push_back(convGroup);
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}
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command = new DefineStructCommand(convInfo);
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return true;
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}
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Command::ExecuteResult DefineStructCommand::execute(ScriptExecutionContext &scriptExecCtx) {
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scriptExecCtx.getGameData()._conversationInfo = _conversationInfo;
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return Command::Finished;
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}
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Common::String DefineStructCommand::debugString() const {
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return "DEFINE_STRUCT <data omitted>";
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}
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}
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