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146
engines/mutationofjb/commands/changecommand.h
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146
engines/mutationofjb/commands/changecommand.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/seqcommand.h"
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#include "mutationofjb/gamedata.h"
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namespace MutationOfJB {
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union ChangeCommandValue {
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uint8 _byteVal;
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uint16 _wordVal;
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char _strVal[MAX_ENTITY_NAME_LENGTH + 1];
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};
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class ChangeCommand : public SeqCommand {
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public:
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enum ChangeRegister {
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NM, // Name
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LT, // Destination scene ID
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SX, // Destination X
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SY, // Destination Y
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XX, // X
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YY, // Y
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XL, // Width
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YL, // Height
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WX, // Walk to X
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WY, // Walk to Y
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SP, //
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AC, // Active
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FA, // First animation
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FR,
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NA,
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FS,
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CA,
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DS, // Startup
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DL,
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ND, // Number of doors
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NO, // Number of objects
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NS, // Number of statics
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PF, // Palette rotation first
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PL, // Palette rotation last
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PD // Palette rotation delay
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};
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enum ChangeOperation {
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SetValue,
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AddValue,
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SubtractValue
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};
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ChangeCommand(uint8 sceneId, uint8 entityId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val) :
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_sceneId(sceneId), _entityId(entityId), _register(reg), _operation(op), _value(val)
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{}
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protected:
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const char *getRegisterAsString() const;
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Common::String getValueAsString() const;
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const char *getOperationAsString() const;
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uint8 _sceneId;
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uint8 _entityId;
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ChangeRegister _register;
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ChangeOperation _operation;
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ChangeCommandValue _value;
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};
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class ChangeCommandParser : public SeqCommandParser {
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protected:
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bool parseValueString(const Common::String &valueString, bool changeEntity, uint8 &sceneId, uint8 &entityId, ChangeCommand::ChangeRegister ®, ChangeCommand::ChangeOperation &op, ChangeCommandValue &ccv);
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int parseInteger(const char *val, ChangeCommand::ChangeOperation &op);
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};
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class ChangeObjectCommandParser : public ChangeCommandParser {
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public:
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bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class ChangeDoorCommandParser : public ChangeCommandParser {
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public:
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bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class ChangeStaticCommandParser : public ChangeCommandParser {
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public:
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bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class ChangeSceneCommandParser : public ChangeCommandParser {
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public:
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bool parse(const Common::String &line, ScriptParseContext &parseCtx, Command *&command) override;
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};
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class ChangeDoorCommand : public ChangeCommand {
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public:
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ChangeDoorCommand(uint8 sceneId, uint8 doorId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, doorId, reg, op, val)
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{}
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ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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Common::String debugString() const override;
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};
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class ChangeObjectCommand : public ChangeCommand {
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public:
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ChangeObjectCommand(uint8 sceneId, uint8 objectId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, objectId, reg, op, val)
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{}
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ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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Common::String debugString() const override;
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};
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class ChangeStaticCommand : public ChangeCommand {
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public:
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ChangeStaticCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, staticId, reg, op, val)
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{}
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ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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Common::String debugString() const override;
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};
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class ChangeSceneCommand : public ChangeCommand {
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public:
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ChangeSceneCommand(uint8 sceneId, uint8 staticId, ChangeRegister reg, ChangeOperation op, const ChangeCommandValue &val)
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: ChangeCommand(sceneId, staticId, reg, op, val)
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{}
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ExecuteResult execute(ScriptExecutionContext &scriptExecCtx) override;
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Common::String debugString() const override;
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};
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}
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