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engines/mtropolis/mtropolis.h
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engines/mtropolis/mtropolis.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_MTROPOLIS_H
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#define MTROPOLIS_MTROPOLIS_H
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#include "engines/engine.h"
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#include "common/random.h"
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#include "mtropolis/detection.h"
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#include "mtropolis/saveload.h"
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/**
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* This is the namespace of the mTropolis engine.
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*
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* Status of this engine:
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*
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* Supports some games, tends to be buggy outside of those.
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* Requires a boot list to start a game due to complex installer
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* configurations.
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*
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* Games using this engine:
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* - Obsidian
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* - Muppet Treasure Island
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*/
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namespace MTropolis {
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class Runtime;
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class RuntimeObject;
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class MTropolisEngine : public ::Engine, public ISaveUIProvider, public ILoadUIProvider, public IAutoSaveProvider {
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protected:
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// Engine APIs
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Common::Error run() override;
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public:
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MTropolisEngine(OSystem *syst, const MTropolisGameDescription *gameDesc);
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~MTropolisEngine() override;
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bool hasFeature(EngineFeature f) const override;
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//void syncSoundSettings() override;
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const MTropolisGameDescription *_gameDescription;
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uint32 getGameID() const;
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Common::Platform getPlatform() const;
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bool promptSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride) override;
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bool namedSave(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName) override;
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bool autoSave(ISaveWriter *writer) override;
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bool promptLoad(ISaveReader *reader) override;
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bool namedLoad(ISaveReader *reader, const Common::String &fileName) override;
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const Graphics::Surface *getSavegameScreenshot() const;
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Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave) override;
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bool canSaveAutosaveCurrently() override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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public:
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void handleEvents();
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protected:
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void pauseEngineIntern(bool pause) override;
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private:
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bool save(ISaveWriter *writer, const Graphics::Surface *screenshotOverride, const Common::String &fileName, const Common::String &desc);
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bool load(ISaveReader *reader, const Common::String &fileName);
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Common::String getUnpromptedSaveFileName(const Common::String &fileName);
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static const uint kCurrentSaveFileVersion = 2;
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static const uint kEarliestSupportedSaveFileVersion = 2;
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static const uint kSavegameSignature = 0x6d545356; // mTSV
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ISaveWriter *_saveWriter;
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bool _isTriggeredAutosave;
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Common::ScopedPtr<Runtime> _runtime;
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};
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} // End of namespace MTropolis
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#endif /* MTROPOLIS_MTROPOLIS_H */
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