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engines/mtropolis/hacks.h
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91
engines/mtropolis/hacks.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MTROPOLIS_HACKS_H
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#define MTROPOLIS_HACKS_H
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#include "common/rect.h"
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#include "common/ptr.h"
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#include "common/hashmap.h"
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namespace MTropolis {
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class AssetHooks;
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class ModifierHooks;
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class SaveLoadHooks;
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class SceneTransitionHooks;
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class StructuralHooks;
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class SaveLoadMechanismHooks;
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struct IAutoSaveProvider;
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struct MTropolisGameDescription;
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struct Hacks {
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Hacks();
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~Hacks();
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void addStructuralHooks(uint32 guid, const Common::SharedPtr<StructuralHooks> &hooks);
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void addModifierHooks(uint32 guid, const Common::SharedPtr<ModifierHooks> &hooks);
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void addAssetHooks(const Common::SharedPtr<AssetHooks> &hooks);
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void addSceneTransitionHooks(const Common::SharedPtr<SceneTransitionHooks> &hooks);
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void addSaveLoadHooks(const Common::SharedPtr<SaveLoadHooks> &hooks);
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void addSaveLoadMechanismHooks(const Common::SharedPtr<SaveLoadMechanismHooks> &hooks);
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bool ignoreMismatchedProjectNameInObjectLookups;
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bool removeQuickTimeEdits;
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bool ignoreMToonMaintainRateFlag;
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bool allowAssetsFromOtherScenes;
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bool mtiVariableReferencesHack;
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bool mtiSceneReturnHack;
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bool mtiHispaniolaDamagedStringHack;
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bool ignoreSceneUnloads;
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uint midiVolumeScale; // 256 = 1.0
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uint32 minTransitionDuration;
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Common::Point reportDisplaySize; // If X or Y is non-zero, report this as the display size
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Common::Point mainWindowOffset; // Coordinate offset of the main window
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Common::HashMap<uint32, Common::SharedPtr<StructuralHooks> > structuralHooks;
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Common::HashMap<uint32, Common::SharedPtr<ModifierHooks> > modifierHooks;
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Common::SharedPtr<StructuralHooks> defaultStructuralHooks;
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Common::Array<Common::SharedPtr<SceneTransitionHooks> > sceneTransitionHooks;
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Common::Array<Common::SharedPtr<AssetHooks> > assetHooks;
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Common::Array<Common::SharedPtr<SaveLoadHooks> > saveLoadHooks;
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Common::Array<Common::SharedPtr<SaveLoadMechanismHooks> > saveLoadMechanismHooks;
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};
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namespace HackSuites {
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void addObsidianQuirks(const MTropolisGameDescription &desc, Hacks &hacks);
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void addObsidianBugFixes(const MTropolisGameDescription &desc, Hacks &hacks);
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void addObsidianAutoSaves(const MTropolisGameDescription &desc, Hacks &hacks, IAutoSaveProvider *autoSaveProvider);
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void addObsidianSaveMechanism(const MTropolisGameDescription &desc, Hacks &hacks);
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void addObsidianImprovedWidescreen(const MTropolisGameDescription &desc, Hacks &hacks);
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void addMTIQuirks(const MTropolisGameDescription &desc, Hacks &hacks);
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} // End of namespace HackSuites
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} // End of namespace MTropolis
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#endif
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