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engines/mortevielle/sound.h
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108
engines/mortevielle/sound.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1987-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_SOUND_H
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#define MORTEVIELLE_SOUND_H
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#include "audio/mixer.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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#include "common/text-to-speech.h"
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namespace Audio {
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class QueuingAudioStream;
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}
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namespace Mortevielle {
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class MortevielleEngine;
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const int kNullValue = 255;
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const int kTempoMusic = 71;
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const int kTempoNoise = 78;
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const int kTempoF = 80;
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const int kTempoM = 89;
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struct SpeechQueue {
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int _val;
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int _code;
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int _acc;
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int _freq;
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int _rep;
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};
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typedef int tablint[256];
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class SoundManager {
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private:
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MortevielleEngine *_vm;
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byte *_ambiantNoiseBuf;
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byte *_noiseBuf;
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int _phonemeNumb;
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int _soundType;
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SpeechQueue _queue[3];
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byte _wordBuf[1712];
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byte _troctBuf[10576];
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bool _buildingSentence;
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int _ptr_oct;
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int _tbi[256];
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Audio::QueuingAudioStream *_audioStream;
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void loadPhonemeSounds();
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void moveQueue();
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void initQueue();
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void handlePhoneme();
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void spfrac(int wor);
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void charg_car(int &currWordNumb);
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void entroct(byte o);
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void cctable(tablint &t);
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void trait_car();
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void regenbruit();
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void litph(tablint &t, int typ, int tempo);
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public:
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SoundManager(MortevielleEngine *vm, Audio::Mixer *mixer);
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~SoundManager();
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Audio::Mixer *_mixer;
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Common::TextToSpeechManager *_ttsMan;
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Audio::SoundHandle _soundHandle;
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uint16 *_cfiphBuffer;
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int decodeMusic(const byte *PSrc, byte *PDest, int size);
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void playSong(const byte *buf, uint usize, uint loops);
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void loadAmbiantSounds();
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void loadNoise();
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void startSpeech(int rep, int character, int typ);
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void waitSpeech();
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};
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} // End of namespace Mortevielle
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#endif
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