Initial commit
This commit is contained in:
510
engines/mortevielle/mortevielle.cpp
Normal file
510
engines/mortevielle/mortevielle.cpp
Normal file
@@ -0,0 +1,510 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
/*
|
||||
* This code is based on original Mortville Manor DOS source code
|
||||
* Copyright (c) 1987-1989 Lankhor
|
||||
*/
|
||||
|
||||
#include "mortevielle/mortevielle.h"
|
||||
|
||||
#include "mortevielle/dialogs.h"
|
||||
#include "mortevielle/menu.h"
|
||||
#include "mortevielle/mouse.h"
|
||||
#include "mortevielle/outtext.h"
|
||||
#include "mortevielle/saveload.h"
|
||||
#include "mortevielle/outtext.h"
|
||||
|
||||
#include "common/system.h"
|
||||
#include "common/config-manager.h"
|
||||
#include "common/debug-channels.h"
|
||||
#include "common/translation.h"
|
||||
#include "engines/util.h"
|
||||
#include "engines/engine.h"
|
||||
#include "graphics/pixelformat.h"
|
||||
|
||||
namespace Mortevielle {
|
||||
|
||||
MortevielleEngine *g_vm;
|
||||
|
||||
MortevielleEngine::MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc):
|
||||
Engine(system), _gameDescription(gameDesc), _randomSource("mortevielle") {
|
||||
|
||||
g_vm = this;
|
||||
setDebugger(new Debugger(this));
|
||||
_dialogManager = new DialogManager(this);
|
||||
_screenSurface = new ScreenSurface(this);
|
||||
_mouse = new MouseHandler(this);
|
||||
_text = new TextHandler(this);
|
||||
_soundManager = new SoundManager(this, _mixer);
|
||||
_savegameManager = new SavegameManager(this);
|
||||
_menu = new Menu(this);
|
||||
|
||||
_lastGameFrame = 0;
|
||||
_mouseClick = false;
|
||||
_inMainGameLoop = false;
|
||||
_quitGame = false;
|
||||
_pauseStartTime = -1;
|
||||
|
||||
_roomPresenceLuc = false;
|
||||
_roomPresenceIda = false;
|
||||
_purpleRoomPresenceLeo = false;
|
||||
_roomPresenceGuy = false;
|
||||
_roomPresenceEva = false;
|
||||
_roomPresenceMax = false;
|
||||
_roomPresenceBob = false;
|
||||
_roomPresencePat = false;
|
||||
_toiletsPresenceBobMax = false;
|
||||
_bathRoomPresenceBobMax = false;
|
||||
_juliaRoomPresenceLeo = false;
|
||||
|
||||
_soundOff = false;
|
||||
_largestClearScreen = false;
|
||||
_hiddenHero = false;
|
||||
_heroSearching = false;
|
||||
_keyPressedEsc = false;
|
||||
_reloadCFIEC = false;
|
||||
|
||||
_outsideOnlyFl = true;
|
||||
_col = false;
|
||||
_syn = false;
|
||||
_obpart = false;
|
||||
_destinationOk = false;
|
||||
_anyone = false;
|
||||
_uptodatePresence = false;
|
||||
|
||||
_textColor = 0;
|
||||
_place = -1;
|
||||
|
||||
_x26KeyCount = -1;
|
||||
_caff = -1;
|
||||
_day = 0;
|
||||
|
||||
_curPict = nullptr;
|
||||
_curAnim = nullptr;
|
||||
_rightFramePict = nullptr;
|
||||
|
||||
resetCoreVar();
|
||||
|
||||
_maff = 0;
|
||||
_crep = 0;
|
||||
|
||||
_minute = 0;
|
||||
_curSearchObjId = 0;
|
||||
_controlMenu = 0;
|
||||
_startTime = 0;
|
||||
_endTime = 0;
|
||||
_roomDoorId = OWN_ROOM;
|
||||
_openObjCount = 0;
|
||||
_takeObjCount = 0;
|
||||
_num = 0;
|
||||
_searchCount = 0;
|
||||
_introSpeechPlayed = false;
|
||||
_inGameHourDuration = 0;
|
||||
_x = 0;
|
||||
_y = 0;
|
||||
_currentHourCount = 0;
|
||||
_currentTime = 0;
|
||||
_cfiecBuffer = nullptr;
|
||||
_cfiecBufferSize = 0;
|
||||
for (int i = 0; i < 601; i++) {
|
||||
_dialogHintArray[i]._hintId = 0;
|
||||
_dialogHintArray[i]._point = 0;
|
||||
}
|
||||
_currMenu = OPCODE_NONE;
|
||||
_currAction = OPCODE_NONE;
|
||||
_menuOpcode = OPCODE_NONE;
|
||||
_addFix = 0;
|
||||
_currBitIndex = 0;
|
||||
_currDay = 0;
|
||||
_currHour = 10;
|
||||
_currHalfHour = 0;
|
||||
_hour = 10;
|
||||
_key = 0;
|
||||
_manorDistance = 0;
|
||||
_numpal = 0;
|
||||
_savedBitIndex = 0;
|
||||
_endGame = false;
|
||||
_loseGame = false;
|
||||
_txxFileFl = false;
|
||||
_is = 0;
|
||||
}
|
||||
|
||||
MortevielleEngine::~MortevielleEngine() {
|
||||
delete _menu;
|
||||
delete _savegameManager;
|
||||
delete _soundManager;
|
||||
delete _text;
|
||||
delete _mouse;
|
||||
delete _screenSurface;
|
||||
delete _dialogManager;
|
||||
|
||||
free(_curPict);
|
||||
free(_curAnim);
|
||||
free(_rightFramePict);
|
||||
}
|
||||
|
||||
/**
|
||||
* Specifies whether the engine supports given features
|
||||
*/
|
||||
bool MortevielleEngine::hasFeature(EngineFeature f) const {
|
||||
return
|
||||
(f == kSupportsReturnToLauncher) ||
|
||||
(f == kSupportsLoadingDuringRuntime) ||
|
||||
(f == kSupportsSavingDuringRuntime);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if a game can currently be loaded
|
||||
*/
|
||||
bool MortevielleEngine::canLoadGameStateCurrently(Common::U32String *msg) {
|
||||
// Saving is only allowed in the main game event loop
|
||||
return _inMainGameLoop;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return true if a game can currently be saved
|
||||
*/
|
||||
bool MortevielleEngine::canSaveGameStateCurrently(Common::U32String *msg) {
|
||||
// Loading is only allowed in the main game event loop
|
||||
return _inMainGameLoop;
|
||||
}
|
||||
|
||||
/**
|
||||
* Load in a savegame at the specified slot number
|
||||
*/
|
||||
Common::Error MortevielleEngine::loadGameState(int slot) {
|
||||
return _savegameManager->loadGame(slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the current game
|
||||
*/
|
||||
Common::Error MortevielleEngine::saveGameState(int slot, const Common::String &desc, bool isAutosave) {
|
||||
if (slot == 0)
|
||||
return Common::kWritingFailed;
|
||||
|
||||
return _savegameManager->saveGame(slot, desc);
|
||||
}
|
||||
|
||||
/**
|
||||
* Support method that generates a savegame name
|
||||
* @param slot Slot number
|
||||
*/
|
||||
Common::String MortevielleEngine::generateSaveFilename(const Common::String &target, int slot) {
|
||||
if (slot == 0)
|
||||
// Initial game state loaded when the game starts
|
||||
return "sav0.mor";
|
||||
|
||||
return Common::String::format("%s.%03d", target.c_str(), slot);
|
||||
}
|
||||
|
||||
/**
|
||||
* Pause the game.
|
||||
*/
|
||||
void MortevielleEngine::pauseEngineIntern(bool pause) {
|
||||
Engine::pauseEngineIntern(pause);
|
||||
if (pause) {
|
||||
if (_pauseStartTime == -1)
|
||||
_pauseStartTime = readclock();
|
||||
} else {
|
||||
if (_pauseStartTime != -1) {
|
||||
int pauseEndTime = readclock();
|
||||
_currentTime += (pauseEndTime - _pauseStartTime);
|
||||
if (_uptodatePresence)
|
||||
_startTime += (pauseEndTime - _pauseStartTime);
|
||||
}
|
||||
_pauseStartTime = -1;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialize the game state
|
||||
*/
|
||||
Common::ErrorCode MortevielleEngine::initialize() {
|
||||
// Initialize graphics mode
|
||||
initGraphics(SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
// Set up an intermediate screen surface
|
||||
_screenSurface->create(SCREEN_WIDTH, SCREEN_HEIGHT, Graphics::PixelFormat::createFormatCLUT8());
|
||||
|
||||
_txxFileFl = false;
|
||||
// Load texts from TXX files
|
||||
loadTexts();
|
||||
|
||||
// Load the mort.dat resource
|
||||
Common::ErrorCode result = loadMortDat();
|
||||
if (result != Common::kNoError) {
|
||||
_screenSurface->free();
|
||||
return result;
|
||||
}
|
||||
|
||||
// Load some error messages (was previously in chartex())
|
||||
_hintPctMessage = getString(580); // You should have noticed %d hints
|
||||
|
||||
// Set default EGA palette
|
||||
_paletteManager.setDefaultPalette();
|
||||
|
||||
// Setup the mouse cursor
|
||||
initMouse();
|
||||
|
||||
loadPalette();
|
||||
loadCFIPH();
|
||||
loadCFIEC();
|
||||
decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);
|
||||
_x26KeyCount = 1;
|
||||
initMaxAnswer();
|
||||
initMouse();
|
||||
|
||||
loadPlaces();
|
||||
_soundOff = false;
|
||||
_largestClearScreen = false;
|
||||
|
||||
testKeyboard();
|
||||
showConfigScreen();
|
||||
testKeyboard();
|
||||
clearScreen();
|
||||
|
||||
_soundManager->loadNoise();
|
||||
_soundManager->loadAmbiantSounds();
|
||||
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
/**
|
||||
* Loads the contents of the mort.dat data file
|
||||
*/
|
||||
Common::ErrorCode MortevielleEngine::loadMortDat() {
|
||||
Common::File f;
|
||||
|
||||
// Open the mort.dat file
|
||||
if (!f.open(MORT_DAT)) {
|
||||
GUIErrorMessageFormat(_("Unable to locate the '%s' engine data file."), MORT_DAT);
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
// Validate the data file header
|
||||
char fileId[4];
|
||||
f.read(fileId, 4);
|
||||
if (strncmp(fileId, "MORT", 4) != 0) {
|
||||
GUIErrorMessageFormat(_("The '%s' engine data file is corrupt."), MORT_DAT);
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
// Check the version
|
||||
int majVer = f.readByte();
|
||||
int minVer = f.readByte();
|
||||
|
||||
if (majVer < MORT_DAT_REQUIRED_VERSION) {
|
||||
GUIErrorMessageFormat(
|
||||
_("Incorrect version of the '%s' engine data file found. Expected %d.%d but got %d.%d."),
|
||||
MORT_DAT, MORT_DAT_REQUIRED_VERSION, 0, majVer, minVer);
|
||||
return Common::kReadingFailed;
|
||||
}
|
||||
|
||||
// Loop to load resources from the data file
|
||||
while (f.pos() < f.size()) {
|
||||
// Get the Id and size of the next resource
|
||||
char dataType[4];
|
||||
int dataSize;
|
||||
f.read(dataType, 4);
|
||||
dataSize = f.readUint16LE();
|
||||
|
||||
if (!strncmp(dataType, "FONT", 4)) {
|
||||
// Font resource
|
||||
_screenSurface->readFontData(f, dataSize);
|
||||
} else if (!strncmp(dataType, "SSTR", 4)) {
|
||||
readStaticStrings(f, dataSize, kStaticStrings);
|
||||
} else if ((!strncmp(dataType, "GSTR", 4)) && (!_txxFileFl)) {
|
||||
readStaticStrings(f, dataSize, kGameStrings);
|
||||
} else if (!strncmp(dataType, "VERB", 4)) {
|
||||
_menu->readVerbNums(f, dataSize);
|
||||
} else {
|
||||
// Unknown section
|
||||
f.skip(dataSize);
|
||||
}
|
||||
}
|
||||
|
||||
// Close the file
|
||||
f.close();
|
||||
|
||||
assert(_engineStrings.size() > 0);
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Read in a static strings block, and if the language matches, load up the static strings
|
||||
*/
|
||||
void MortevielleEngine::readStaticStrings(Common::File &f, int dataSize, DataType dataType) {
|
||||
// Figure out what language Id is needed
|
||||
byte desiredLanguageId;
|
||||
switch(getLanguage()) {
|
||||
case Common::EN_ANY:
|
||||
desiredLanguageId = MORTDAT_LANG_ENGLISH;
|
||||
break;
|
||||
case Common::FR_FRA:
|
||||
desiredLanguageId = MORTDAT_LANG_FRENCH;
|
||||
break;
|
||||
case Common::DE_DEU:
|
||||
desiredLanguageId = MORTDAT_LANG_GERMAN;
|
||||
break;
|
||||
default:
|
||||
warning("Language not supported, switching to English");
|
||||
desiredLanguageId = MORTDAT_LANG_ENGLISH;
|
||||
break;
|
||||
}
|
||||
|
||||
// Read in the language
|
||||
byte languageId = f.readByte();
|
||||
--dataSize;
|
||||
|
||||
// If the language isn't correct, then skip the entire block
|
||||
if (languageId != desiredLanguageId) {
|
||||
f.skip(dataSize);
|
||||
return;
|
||||
}
|
||||
|
||||
// Load in each of the strings
|
||||
while (dataSize > 0) {
|
||||
Common::String s;
|
||||
char ch;
|
||||
while ((ch = (char)f.readByte()) != '\0')
|
||||
s += ch;
|
||||
|
||||
if (dataType == kStaticStrings)
|
||||
_engineStrings.push_back(s);
|
||||
else if (dataType == kGameStrings)
|
||||
_gameStrings.push_back(s);
|
||||
|
||||
dataSize -= s.size() + 1;
|
||||
}
|
||||
assert(dataSize == 0);
|
||||
}
|
||||
|
||||
/*-------------------------------------------------------------------------*/
|
||||
|
||||
Common::Error MortevielleEngine::run() {
|
||||
// Initialize the game
|
||||
Common::ErrorCode err = initialize();
|
||||
if (err != Common::kNoError)
|
||||
return err;
|
||||
|
||||
// Check for a savegame
|
||||
int loadSlot = 0;
|
||||
if (ConfMan.hasKey("save_slot")) {
|
||||
int gameToLoad = ConfMan.getInt("save_slot");
|
||||
if ((gameToLoad >= 1) && (gameToLoad <= 999))
|
||||
loadSlot = gameToLoad;
|
||||
}
|
||||
|
||||
if (loadSlot == 0)
|
||||
// Show the game introduction
|
||||
showIntroduction();
|
||||
else {
|
||||
_caff = 51;
|
||||
_text->taffich();
|
||||
}
|
||||
|
||||
// Either load the initial game state savegame, or the specified savegame number
|
||||
adzon();
|
||||
resetVariables();
|
||||
if (loadSlot != 0)
|
||||
_savegameManager->loadSavegame(getSaveStateName(loadSlot));
|
||||
|
||||
// Run the main game loop
|
||||
mainGame();
|
||||
|
||||
// Cleanup (allocated in initialize())
|
||||
_screenSurface->free();
|
||||
free(_soundManager->_cfiphBuffer);
|
||||
free(_cfiecBuffer);
|
||||
|
||||
return Common::kNoError;
|
||||
}
|
||||
|
||||
/**
|
||||
* Show the game introduction
|
||||
*/
|
||||
void MortevielleEngine::showIntroduction() {
|
||||
_dialogManager->displayIntroScreen(false);
|
||||
_dialogManager->checkForF8(142, false);
|
||||
if (shouldQuit())
|
||||
return;
|
||||
|
||||
_dialogManager->displayIntroFrame2();
|
||||
_dialogManager->checkForF8(143, true);
|
||||
if (shouldQuit())
|
||||
return;
|
||||
|
||||
showTitleScreen();
|
||||
music();
|
||||
_mixer->stopAll();
|
||||
}
|
||||
|
||||
/**
|
||||
* Main game loop. Handles potentially playing the game multiple times, such as if the player
|
||||
* loses, and chooses to start playing the game again.
|
||||
*/
|
||||
void MortevielleEngine::mainGame() {
|
||||
if (_reloadCFIEC)
|
||||
loadCFIEC();
|
||||
|
||||
for (_crep = 1; _crep <= _x26KeyCount; ++_crep)
|
||||
decodeNumber(&_cfiecBuffer[161 * 16], (_cfiecBufferSize - (161 * 16)) / 64);
|
||||
|
||||
_menu->initMenu();
|
||||
|
||||
charToHour();
|
||||
initGame();
|
||||
clearScreen();
|
||||
drawRightFrame();
|
||||
_mouse->showMouse();
|
||||
|
||||
// Loop to play the game
|
||||
do {
|
||||
playGame();
|
||||
if (shouldQuit())
|
||||
return;
|
||||
} while (!_quitGame);
|
||||
}
|
||||
|
||||
/**
|
||||
* This method handles playing a loaded game
|
||||
* @remarks Originally called tjouer
|
||||
*/
|
||||
void MortevielleEngine::playGame() {
|
||||
gameLoaded();
|
||||
|
||||
// Loop handling actions until the game has to be quit, or show the lose or end sequence
|
||||
do {
|
||||
handleAction();
|
||||
if (shouldQuit())
|
||||
return;
|
||||
} while (!((_quitGame) || (_endGame) || (_loseGame)));
|
||||
|
||||
if (_endGame)
|
||||
endGame();
|
||||
else if (_loseGame)
|
||||
askRestart();
|
||||
}
|
||||
|
||||
} // End of namespace Mortevielle
|
||||
Reference in New Issue
Block a user