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engines/mortevielle/metaengine.cpp
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123
engines/mortevielle/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/translation.h"
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#include "mortevielle/mortevielle.h"
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#include "mortevielle/saveload.h"
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#include "mortevielle/detection.h"
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namespace Mortevielle {
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#ifdef USE_TTS
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_TTS,
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{
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_s("Enable Text to Speech"),
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_s("Use TTS to read text in the game (if TTS is available)"),
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"tts_enabled",
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false,
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0,
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0
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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#endif
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uint32 MortevielleEngine::getGameFlags() const { return _gameDescription->desc.flags; }
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Common::Language MortevielleEngine::getLanguage() const { return _gameDescription->desc.language; }
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Common::Language MortevielleEngine::getOriginalLanguage() const { return _gameDescription->originalLanguage; }
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bool MortevielleEngine::useOriginalData() const { return _gameDescription->dataFeature == kUseOriginalData; }
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} // End of namespace Mortevielle
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class MortevielleMetaEngine : public AdvancedMetaEngine<Mortevielle::MortevielleGameDescription> {
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public:
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const char *getName() const override {
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return "mortevielle";
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}
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#ifdef USE_TTS
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Mortevielle::optionsList;
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}
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#endif
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Common::Error createInstance(OSystem *syst, Engine **engine, const Mortevielle::MortevielleGameDescription *desc) const override;
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bool hasFeature(MetaEngineFeature f) const override;
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int getMaximumSaveSlot() const override;
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SaveStateList listSaves(const char *target) const override;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
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if (!target)
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target = getName();
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if (saveGameIdx == kSavegameFilePattern)
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return Common::String::format("%s.###", target); // There is also sav0.mor for slot 0
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else
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return Mortevielle::MortevielleEngine::generateSaveFilename(target, saveGameIdx);
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}
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};
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Common::Error MortevielleMetaEngine::createInstance(OSystem *syst, Engine **engine, const Mortevielle::MortevielleGameDescription *desc) const {
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*engine = new Mortevielle::MortevielleEngine(syst,desc);
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return Common::kNoError;
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}
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bool MortevielleMetaEngine::hasFeature(MetaEngineFeature f) const {
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switch (f) {
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case kSupportsListSaves:
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case kSupportsDeleteSave:
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case kSupportsLoadingDuringStartup:
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case kSavesSupportMetaInfo:
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case kSavesSupportThumbnail:
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case kSavesSupportCreationDate:
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case kSimpleSavesNames:
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return true;
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default:
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return false;
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}
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}
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int MortevielleMetaEngine::getMaximumSaveSlot() const { return 99; }
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SaveStateList MortevielleMetaEngine::listSaves(const char *target) const {
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return Mortevielle::SavegameManager::listSaves(this, target);
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}
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SaveStateDescriptor MortevielleMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Mortevielle::MortevielleEngine::generateSaveFilename(target, slot);
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return Mortevielle::SavegameManager::querySaveMetaInfos(this, filename);
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}
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#if PLUGIN_ENABLED_DYNAMIC(MORTEVIELLE)
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REGISTER_PLUGIN_DYNAMIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(MORTEVIELLE, PLUGIN_TYPE_ENGINE, MortevielleMetaEngine);
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#endif
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