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391
engines/mohawk/myst_stacks/menu.cpp
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391
engines/mohawk/myst_stacks/menu.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/myst.h"
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#include "mohawk/myst_areas.h"
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#include "mohawk/myst_card.h"
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#include "mohawk/myst_graphics.h"
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#include "mohawk/myst_state.h"
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#include "mohawk/cursors.h"
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#include "mohawk/sound.h"
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#include "mohawk/video.h"
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#include "mohawk/myst_stacks/menu.h"
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#include "common/translation.h"
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#include "graphics/cursorman.h"
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#include "gui/message.h"
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namespace Mohawk {
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namespace MystStacks {
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Menu::Menu(MohawkEngine_Myst *vm) :
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MystScriptParser(vm, kMenuStack),
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_inGame(false),
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_canSave(false),
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_wasCursorVisible(true),
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_introMoviesRunning(false) {
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for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) {
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_menuItemHovered[i] = false;
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}
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setupOpcodes();
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}
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Menu::~Menu() {
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}
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void Menu::setupOpcodes() {
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// "Stack-Specific" Opcodes
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REGISTER_OPCODE(150, Menu, o_menuItemEnter);
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REGISTER_OPCODE(151, Menu, o_menuItemLeave);
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REGISTER_OPCODE(152, Menu, o_menuResume);
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REGISTER_OPCODE(153, Menu, o_menuLoad);
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REGISTER_OPCODE(154, Menu, o_menuSave);
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REGISTER_OPCODE(155, Menu, o_menuNew);
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REGISTER_OPCODE(156, Menu, o_menuOptions);
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REGISTER_OPCODE(157, Menu, o_menuQuit);
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// "Init" Opcodes
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REGISTER_OPCODE(200, Menu, o_playIntroMovies);
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REGISTER_OPCODE(201, Menu, o_menuInit);
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// "Exit" Opcodes
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REGISTER_OPCODE(300, Menu, NOP);
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REGISTER_OPCODE(301, Menu, o_menuExit);
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}
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void Menu::disablePersistentScripts() {
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_introMoviesRunning = false;
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}
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void Menu::runPersistentScripts() {
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if (_introMoviesRunning)
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introMovies_run();
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}
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uint16 Menu::getVar(uint16 var) {
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switch (var) {
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case 1000: // New game
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case 1001: // Load
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case 1004: // Quit
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case 1005: // Options
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return _menuItemHovered[var - 1000] ? 1 : 0;
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case 1002: // Save
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if (_canSave) {
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return _menuItemHovered[var - 1000] ? 1 : 0;
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} else {
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return 2;
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}
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case 1003: // Resume
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if (_inGame) {
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return _menuItemHovered[var - 1000] ? 1 : 0;
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} else {
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return 2;
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}
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default:
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return MystScriptParser::getVar(var);
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}
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}
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void Menu::o_menuInit(uint16 var, const ArgumentsArray &args) {
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_pauseToken = _vm->pauseEngine();
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if (_inGame) {
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_wasCursorVisible = CursorMan.isVisible();
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}
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if (!_wasCursorVisible) {
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CursorMan.showMouse(true);
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}
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struct MenuButton {
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uint16 highlightedIndex;
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uint16 disabledIndex;
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Graphics::TextAlign align;
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};
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static const MenuButton buttons[] = {
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{ 1, 0, Graphics::kTextAlignRight },
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{ 1, 0, Graphics::kTextAlignRight },
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{ 1, 2, Graphics::kTextAlignRight },
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{ 1, 2, Graphics::kTextAlignRight },
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{ 1, 0, Graphics::kTextAlignRight },
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{ 1, 0, Graphics::kTextAlignLeft }
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};
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const char **buttonCaptions = getButtonCaptions();
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for (uint i = 0; i < ARRAYSIZE(buttons); i++) {
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MystAreaImageSwitch *image = _vm->getCard()->getResource<MystAreaImageSwitch>(2 * i + 0);
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MystAreaHover *hover = _vm->getCard()->getResource<MystAreaHover> (2 * i + 1);
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Common::U32String str = Common::convertUtf8ToUtf32(buttonCaptions[i]);
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drawButtonImages(str, image, buttons[i].align, buttons[i].highlightedIndex, buttons[i].disabledIndex);
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hover->setRect(image->getRect());
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}
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}
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const char **Menu::getButtonCaptions() const {
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static const char *buttonCaptionsEnglish[] = {
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"NEW GAME",
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"LOAD GAME",
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"SAVE GAME",
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"RESUME",
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"QUIT",
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"OPTIONS"
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};
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static const char *buttonCaptionsFrench[] = {
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"NOUVEAU",
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"CHARGER",
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"SAUVER",
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"REPRENDRE",
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"QUITTER",
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"OPTIONS"
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};
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static const char *buttonCaptionsGerman[] = {
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"NEUES SPIEL",
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"SPIEL LADEN",
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"SPIEL SPEICHERN",
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"FORTSETZEN",
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"BEENDEN",
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"OPTIONEN"
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};
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static const char *buttonCaptionsSpanish[] = {
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"JUEGO NUEVO",
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"CARGAR JUEGO",
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"GUARDAR JUEGO",
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"CONTINUAR",
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"SALIR",
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"OPCIONES"
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};
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static const char *buttonCaptionsPolish[] = {
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"NOWA GRA",
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"ZAŁADUJ GRĘ",
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"ZAPISZ GRĘ",
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"POWRÓT",
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"WYJŚCIE",
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"OPCJE"
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};
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switch (_vm->getLanguage()) {
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case Common::FR_FRA:
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return buttonCaptionsFrench;
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case Common::DE_DEU:
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return buttonCaptionsGerman;
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case Common::ES_ESP:
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return buttonCaptionsSpanish;
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case Common::PL_POL:
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return buttonCaptionsPolish;
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case Common::EN_ANY:
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default:
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return buttonCaptionsEnglish;
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}
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}
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void Menu::drawButtonImages(const Common::U32String &text, MystAreaImageSwitch *area, Graphics::TextAlign align, uint16 highlightedIndex, uint16 disabledIndex) const {
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Common::Rect backgroundRect = area->getRect();
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Common::Rect textBoundingBox = _vm->_gfx->getTextBoundingBox(text, backgroundRect, align);
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// Restrict the rectangle to the portion were the text will be drawn
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if (align == Graphics::kTextAlignLeft) {
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backgroundRect.right = textBoundingBox.right;
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} else if (align == Graphics::kTextAlignRight) {
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backgroundRect.left = textBoundingBox.left;
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} else {
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error("Unexpected align: %d", align);
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}
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// Update the area with the new background rect
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area->setRect(backgroundRect);
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MystAreaImageSwitch::SubImage idle = area->getSubImage(0);
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area->setSubImageRect(0, Common::Rect(backgroundRect.left, idle.rect.top, backgroundRect.right, idle.rect.bottom));
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// Align the text to the top of the destination rectangles
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int16 deltaY;
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if (_vm->getLanguage() == Common::PL_POL) {
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deltaY = -2;
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} else {
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deltaY = backgroundRect.top - textBoundingBox.top;
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}
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if (highlightedIndex) {
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replaceButtonSubImageWithText(text, align, area, highlightedIndex, backgroundRect, deltaY, 215, 216, 219);
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}
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if (disabledIndex) {
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replaceButtonSubImageWithText(text, align, area, disabledIndex, backgroundRect, deltaY, 136, 140, 145);
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}
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uint16 cardBackground = _vm->getCard()->getBackgroundImageId();
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_vm->_gfx->drawText(cardBackground, text, backgroundRect, 181, 184, 189, align, deltaY);
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}
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void Menu::replaceButtonSubImageWithText(const Common::U32String &text, const Graphics::TextAlign &align, MystAreaImageSwitch *area,
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uint16 subimageIndex, const Common::Rect &backgroundRect, int16 deltaY,
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uint8 r, uint8 g, uint8 b) const {
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uint16 cardBackground = _vm->getCard()->getBackgroundImageId();
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MystAreaImageSwitch::SubImage highlighted = area->getSubImage(subimageIndex);
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Common::Rect subImageRect(0, 0, backgroundRect.width(), backgroundRect.height());
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// Create an image exactly the size of the rendered text with the backdrop as a background
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_vm->_gfx->replaceImageWithRect(highlighted.wdib, cardBackground, backgroundRect);
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area->setSubImageRect(subimageIndex, subImageRect);
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// Draw the text in the subimage
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_vm->_gfx->drawText(highlighted.wdib, text, subImageRect, r, g, b, align, deltaY);
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}
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void Menu::o_menuItemEnter(uint16 var, const ArgumentsArray &args) {
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_menuItemHovered[var - 1000] = true;
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_vm->getCard()->redrawArea(var);
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}
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void Menu::o_menuItemLeave(uint16 var, const ArgumentsArray &args) {
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_menuItemHovered[var - 1000] = false;
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_vm->getCard()->redrawArea(var);
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}
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void Menu::o_menuResume(uint16 var, const ArgumentsArray &args) {
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if (!_inGame) {
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return;
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}
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_vm->resumeFromMainMenu();
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}
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void Menu::o_menuLoad(uint16 var, const ArgumentsArray &args) {
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if (!showConfirmationDialog(_("Are you sure you want to load a saved game? All unsaved progress will be lost."),
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_("Load game"), _("Cancel"))) {
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return;
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}
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_vm->loadGameDialog();
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}
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void Menu::o_menuSave(uint16 var, const ArgumentsArray &args) {
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if (!_canSave) {
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return;
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}
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_vm->saveGameDialog();
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}
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void Menu::o_menuNew(uint16 var, const ArgumentsArray &args) {
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if (!showConfirmationDialog(_("Are you sure you want to start a new game? All unsaved progress will be lost."),
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_("New game"), _("Cancel"))) {
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return;
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}
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_vm->_gameState->reset();
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_vm->setTotalPlayTime(0);
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_vm->setMainCursor(kDefaultMystCursor);
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_vm->changeToStack(kIntroStack, 1, 0, 0);
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}
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void Menu::o_menuOptions(uint16 var, const ArgumentsArray &args) {
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resetButtons();
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_vm->runOptionsDialog();
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}
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void Menu::o_menuQuit(uint16 var, const ArgumentsArray &args) {
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if (!showConfirmationDialog(_("Are you sure you want to quit? All unsaved progress will be lost."), _("Quit"),
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_("Cancel"))) {
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return;
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}
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_vm->changeToStack(kCreditsStack, 10000, 0, 0);
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}
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void Menu::o_menuExit(uint16 var, const ArgumentsArray &args) {
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if (_inGame) {
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_vm->_gfx->restoreStateForMainMenu();
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}
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CursorMan.showMouse(_wasCursorVisible);
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_pauseToken.clear();
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}
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void Menu::o_playIntroMovies(uint16 var, const ArgumentsArray &args) {
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_introMoviesRunning = true;
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_introStep = 0;
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}
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void Menu::introMovies_run() {
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// Play Intro Movies
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// This is all quite messy...
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VideoEntryPtr video;
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switch (_introStep) {
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case 0:
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_introStep = 1;
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video = _vm->playMovieFullscreen("broder", kIntroStack);
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break;
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case 1:
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if (!_vm->_video->isVideoPlaying())
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_introStep = 2;
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break;
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case 2:
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_introStep = 3;
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video = _vm->playMovieFullscreen("cyanlogo", kIntroStack);
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break;
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case 3:
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if (!_vm->_video->isVideoPlaying())
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_introStep = 4;
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break;
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default:
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_vm->changeToCard(1000, kTransitionCopy);
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}
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}
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bool Menu::showConfirmationDialog(const Common::U32String &message, const Common::U32String &confirmButton, const Common::U32String &cancelButton) {
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if (!_inGame) {
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return true;
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}
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resetButtons();
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GUI::MessageDialog dialog(message, confirmButton, cancelButton);
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return dialog.runModal() == GUI::kMessageOK;
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}
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void Menu::resetButtons() {
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for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) {
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_menuItemHovered[i] = false;
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_vm->getCard()->redrawArea(1000 + i);
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}
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_vm->doFrame();
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}
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} // End of namespace MystStacks
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} // End of namespace Mohawk
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