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116
engines/mohawk/myst_stacks/demo.cpp
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116
engines/mohawk/myst_stacks/demo.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/cursors.h"
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#include "mohawk/myst.h"
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#include "mohawk/myst_graphics.h"
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#include "mohawk/myst_stacks/demo.h"
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#include "common/system.h"
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namespace Mohawk {
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namespace MystStacks {
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Demo::Demo(MohawkEngine_Myst *vm) :
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Intro(vm, kDemoStack),
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_returnToMenuRunning(false),
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_returnToMenuStep(0),
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_returnToMenuNextTime(0) {
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setupOpcodes();
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}
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Demo::~Demo() {
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}
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void Demo::setupOpcodes() {
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// "Stack-Specific" Opcodes
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OVERRIDE_OPCODE(100, Demo, o_stopIntro);
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REGISTER_OPCODE(101, Demo, o_fadeFromBlack);
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REGISTER_OPCODE(102, Demo, o_fadeToBlack);
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// "Init" Opcodes
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OVERRIDE_OPCODE(201, Demo, o_returnToMenu_init);
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}
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void Demo::disablePersistentScripts() {
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Intro::disablePersistentScripts();
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_returnToMenuRunning = false;
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}
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void Demo::runPersistentScripts() {
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Intro::runPersistentScripts();
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if (_returnToMenuRunning) {
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returnToMenu_run();
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}
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}
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void Demo::o_stopIntro(uint16 var, const ArgumentsArray &args) {
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// The original also seems to stop the movies. Not needed with this engine.
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_vm->_gfx->fadeToBlack();
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}
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void Demo::o_fadeFromBlack(uint16 var, const ArgumentsArray &args) {
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// FIXME: This glitches when enabled. The backbuffer is drawn to screen,
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// and then the fading occurs, causing the background to appear for one frame.
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// _vm->_gfx->fadeFromBlack();
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}
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void Demo::o_fadeToBlack(uint16 var, const ArgumentsArray &args) {
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_vm->_gfx->fadeToBlack();
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}
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void Demo::returnToMenu_run() {
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uint32 time = _vm->getTotalPlayTime();
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if (time < _returnToMenuNextTime)
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return;
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switch (_returnToMenuStep) {
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case 0:
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_vm->_gfx->fadeToBlack();
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_vm->changeToCard(2003, kNoTransition);
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_vm->_gfx->fadeFromBlack();
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_returnToMenuStep++;
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break;
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case 1:
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_vm->_gfx->fadeToBlack();
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_vm->changeToCard(2001, kNoTransition);
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_vm->_gfx->fadeFromBlack();
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_vm->_cursor->showCursor();
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_returnToMenuStep++;
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break;
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default:
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break;
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}
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}
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void Demo::o_returnToMenu_init(uint16 var, const ArgumentsArray &args) {
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// Used on Card 2001, 2002 and 2003
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_returnToMenuNextTime = _vm->getTotalPlayTime() + 5000;
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_returnToMenuRunning = true;
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}
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} // End of namespace MystStacks
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} // End of namespace Mohawk
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