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engines/mohawk/myst.h
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251
engines/mohawk/myst.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MOHAWK_MYST_H
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#define MOHAWK_MYST_H
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#include "mohawk/console.h"
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#include "mohawk/mohawk.h"
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#include "mohawk/myst_actions.h"
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#include "mohawk/resource_cache.h"
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#include "mohawk/video.h"
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#include "audio/mixer.h"
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#include "common/events.h"
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#include "common/random.h"
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namespace Mohawk {
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class MohawkEngine_Myst;
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class VideoManager;
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class MystGraphics;
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class MystScriptParser;
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class MystConsole;
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class MystGameState;
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struct MystLanguage;
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class MystOptionsWidget;
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class MystSound;
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class MystArea;
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class MystAreaImageSwitch;
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class MystAreaHover;
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class MystCard;
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// Engine Debug Flags
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enum {
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kDebugVariable = 1,
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kDebugSaveLoad,
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kDebugView,
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kDebugHint,
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kDebugResource,
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kDebugINIT,
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kDebugEXIT,
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kDebugScript,
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kDebugHelp,
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kDebugCache,
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};
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// Myst Stacks
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enum MystStack {
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kChannelwoodStack = 0, // Channelwood Age
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kCreditsStack, // Credits
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kDemoStack, // Demo Main Menu
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kDniStack, // D'ni
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kIntroStack, // Intro
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kMakingOfStack, // Making Of Myst
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kMechanicalStack, // Mechanical Age
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kMystStack, // Myst Island
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kSeleniticStack, // Selenitic Age
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kDemoSlidesStack, // Demo Slideshow
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kDemoPreviewStack, // Demo Myst Library Preview
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kStoneshipStack, // Stoneship Age
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kMenuStack // Main menu
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};
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// Transitions
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enum TransitionType {
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kTransitionLeftToRight = 0,
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kTransitionRightToLeft = 1,
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kTransitionSlideToLeft = 2,
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kTransitionSlideToRight = 3,
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kTransitionDissolve = 4,
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kTransitionTopToBottom = 5,
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kTransitionBottomToTop = 6,
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kTransitionSlideToTop = 7,
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kTransitionSlideToBottom= 8,
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kTransitionPartToRight = 9,
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kTransitionPartToLeft = 10,
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kTransitionCopy = 11,
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kNoTransition = 999
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};
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struct MystCondition {
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uint16 var;
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Common::Array<uint16> values;
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};
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struct MystSoundBlock {
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struct SoundItem {
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int16 action;
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uint16 volume;
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};
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int16 sound;
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uint16 soundVolume;
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uint16 soundVar;
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Common::Array<SoundItem> soundList;
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};
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// View Sound Action Type
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enum {
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kMystSoundActionConditional = -4,
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kMystSoundActionContinue = -1,
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kMystSoundActionChangeVolume = -2,
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kMystSoundActionStop = -3
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// Other positive values are PlayNewSound of that id
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};
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typedef Common::SharedPtr<MystCard> MystCardPtr;
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typedef Common::SharedPtr<MystScriptParser> MystScriptParserPtr;
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class MohawkEngine_Myst : public MohawkEngine {
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protected:
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Common::Error run() override;
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public:
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MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc);
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~MohawkEngine_Myst() override;
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Common::SeekableReadStream *getResource(uint32 tag, uint16 id) override;
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Common::Array<uint16> getResourceIDList(uint32 type) const;
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void cachePreload(uint32 tag, uint16 id);
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void changeToStack(MystStack stackId, uint16 card, uint16 linkSrcSound, uint16 linkDstSound);
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void changeToCard(uint16 card, TransitionType transition);
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MystCard *getCard() { return _card.get(); };
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MystCardPtr getCardPtr() { return _card; };
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void setMainCursor(uint16 cursor);
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uint16 getMainCursor() { return _mainCursor; }
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void refreshCursor();
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bool wait(uint32 duration, bool skippable = false);
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bool addCdRomDelay;
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/** Update the game state according to events and update the screen */
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void doFrame();
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MystSoundBlock readSoundBlock(Common::ReadStream *stream) const;
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void applySoundBlock(const MystSoundBlock &block);
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bool _showResourceRects;
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VideoManager *_video;
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MystSound *_sound;
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MystGraphics *_gfx;
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MystGameState *_gameState;
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MystScriptParserPtr _stack;
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Common::RandomSource *_rnd;
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MystArea *loadResource(Common::SeekableReadStream *rlstStream, MystArea *parent);
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void redrawResource(MystAreaImageSwitch *resource, bool update = true);
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void setCacheState(bool state) { _cache.enabled = state; }
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bool getCacheState() { return _cache.enabled; }
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VideoEntryPtr playMovie(const Common::String &name, MystStack stack);
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VideoEntryPtr playMovieFullscreen(const Common::String &name, MystStack stack);
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VideoEntryPtr findVideo(const Common::String &name, MystStack stack);
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void playMovieBlocking(const Common::String &name, MystStack stack, uint16 x, uint16 y);
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void playFlybyMovie(MystStack stack);
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void playSkippableMovie(const VideoEntryPtr &video, bool looping);
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void waitUntilMovieEnds(const VideoEntryPtr &video);
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Common::Path selectLocalizedMovieFilename(const Common::Path &movieName);
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void playSoundBlocking(uint16 id);
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/**
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* Is the game currently interactive
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*
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* When the game is interactive, the user can interact with the game world
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* and perform other operations such as loading saved games, ...
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*/
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bool isInteractive() const;
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bool isGameStarted() const;
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bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override;
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bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override;
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Common::Error loadGameState(int slot) override;
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
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Common::String getSaveStateName(int slot) const override {
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return Common::String::format("myst-%03d.mys", slot);
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}
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bool hasFeature(EngineFeature f) const override;
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void applyGameSettings() override;
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static Common::Array<Common::Keymap *> initKeymaps(const char *target);
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void resumeFromMainMenu();
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void runOptionsDialog();
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void runCredits();
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bool canDoAction(MystEventAction action);
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void doAction(MystEventAction action);
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void scheduleAction(MystEventAction action);
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static const MystLanguage *getLanguageDesc(Common::Language language);
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Common::Language getLanguage() const override;
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private:
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ResourceCache _cache;
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MystScriptParserPtr _prevStack;
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MystCardPtr _card;
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MystCardPtr _prevCard;
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bool hasGameSaveSupport() const;
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void pauseEngineIntern(bool pause) override;
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void goToMainMenu();
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void dropPage();
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Common::Path wrapMovieFilename(const Common::String &movieName, uint16 stack);
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void loadStackArchives(MystStack stackId);
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void loadArchive(const char *archiveName, const char *language, bool mandatory);
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// Input
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bool _mouseClicked;
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bool _mouseMoved;
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bool _escapePressed;
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bool _waitingOnBlockingOperation;
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uint16 _currentCursor;
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uint16 _mainCursor; // Also defines the current page being held (white, blue, red, or none)
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Common::Language _currentLanguage;
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MystEventAction _scheduledAction;
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};
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} // End of namespace Mohawk
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#endif
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