Initial commit
This commit is contained in:
96
engines/mohawk/mohawk.h
Normal file
96
engines/mohawk/mohawk.h
Normal file
@@ -0,0 +1,96 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef MOHAWK_MOHAWK_H
|
||||
#define MOHAWK_MOHAWK_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "common/array.h"
|
||||
|
||||
#include "engines/engine.h"
|
||||
|
||||
#include "mohawk/detection.h"
|
||||
|
||||
class OSystem;
|
||||
|
||||
namespace Common {
|
||||
class SeekableReadStream;
|
||||
}
|
||||
|
||||
/**
|
||||
* This is the namespace of the Mohawk engine.
|
||||
*
|
||||
* Status of this engine: ???
|
||||
*
|
||||
* Games using this engine:
|
||||
* - Myst
|
||||
* - Riven: The Sequel to Myst
|
||||
*/
|
||||
namespace Mohawk {
|
||||
|
||||
class Sound;
|
||||
class PauseDialog;
|
||||
class Archive;
|
||||
class CursorManager;
|
||||
|
||||
class MohawkEngine : public ::Engine {
|
||||
protected:
|
||||
Common::Error run() override;
|
||||
|
||||
public:
|
||||
MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc);
|
||||
~MohawkEngine() override;
|
||||
|
||||
// Detection related functions
|
||||
const MohawkGameDescription *_gameDescription;
|
||||
const char *getGameId() const;
|
||||
uint32 getFeatures() const;
|
||||
bool isGameVariant(MohawkGameFeatures feature) const;
|
||||
const char *getAppName() const;
|
||||
Common::Platform getPlatform() const;
|
||||
uint8 getGameType() const;
|
||||
virtual Common::Language getLanguage() const;
|
||||
|
||||
bool hasFeature(EngineFeature f) const override;
|
||||
|
||||
CursorManager *_cursor;
|
||||
|
||||
virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id);
|
||||
bool hasResource(uint32 tag, uint16 id);
|
||||
bool hasResource(uint32 tag, const Common::String &resName);
|
||||
uint32 getResourceOffset(uint32 tag, uint16 id);
|
||||
uint16 findResourceID(uint32 type, const Common::String &resName);
|
||||
Common::String getResourceName(uint32 tag, uint16 id);
|
||||
void closeAllArchives();
|
||||
|
||||
void pauseGame();
|
||||
|
||||
private:
|
||||
PauseDialog *_pauseDialog;
|
||||
|
||||
protected:
|
||||
// An array holding the main Mohawk archives require by the games
|
||||
Common::Array<Archive *> _mhk;
|
||||
};
|
||||
|
||||
} // End of namespace Mohawk
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user