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engines/mohawk/cursors.cpp
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260
engines/mohawk/cursors.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mohawk/cursors.h"
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#include "mohawk/mohawk.h"
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#include "mohawk/resource.h"
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#include "common/macresman.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/formats/winexe_ne.h"
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#include "common/formats/winexe_pe.h"
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#include "graphics/cursorman.h"
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#include "graphics/maccursor.h"
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#include "graphics/wincursor.h"
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#ifdef ENABLE_MYST
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#include "mohawk/myst.h"
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#include "mohawk/myst_graphics.h"
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#endif
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namespace Mohawk {
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void CursorManager::showCursor() {
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CursorMan.showMouse(true);
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}
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void CursorManager::hideCursor() {
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CursorMan.showMouse(false);
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}
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void CursorManager::setDefaultCursor() {
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Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor();
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CursorMan.replaceCursor(cursor);
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delete cursor;
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}
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void CursorManager::setCursor(uint16 id) {
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// For the base class, just use the default cursor always
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setDefaultCursor();
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}
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void CursorManager::setMacCursor(Common::SeekableReadStream *stream) {
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assert(stream);
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Graphics::MacCursor *macCursor = new Graphics::MacCursor();
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if (!macCursor->readFromStream(*stream))
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error("Could not parse Mac cursor");
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CursorMan.replaceCursor(macCursor);
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delete macCursor;
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delete stream;
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}
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void DefaultCursorManager::setCursor(uint16 id) {
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setMacCursor(_vm->getResource(_tag, id));
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}
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#ifdef ENABLE_MYST
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MystCursorManager::MystCursorManager(MohawkEngine_Myst *vm) : _vm(vm) {
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}
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MystCursorManager::~MystCursorManager() {
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}
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void MystCursorManager::showCursor() {
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CursorMan.showMouse(true);
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}
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void MystCursorManager::hideCursor() {
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CursorMan.showMouse(false);
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}
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void MystCursorManager::setCursor(uint16 id) {
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// Zero means empty cursor
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if (id == 0) {
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static const byte emptyCursor[4] = { 0, 0, 0, 0 };
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CursorMan.replaceCursor(&emptyCursor, 2, 2, 0, 0, 0);
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return;
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}
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Common::SeekableReadStream *clrcStream = _vm->getResource(ID_CLRC, id);
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uint16 hotspotX = clrcStream->readUint16LE();
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uint16 hotspotY = clrcStream->readUint16LE();
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delete clrcStream;
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// Both Myst and Myst ME use the "MystBitmap" format for cursor images.
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MohawkSurface *mhkSurface = _vm->_gfx->findImage(id);
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Graphics::Surface *surface = mhkSurface->getSurface();
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// Myst ME stores some cursors as 24bpp images instead of 8bpp
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if (surface->format.bytesPerPixel == 1) {
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// The transparent color is almost always 255, except for the main cursor (100)
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// in the D'ni archive, where it is 0.
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// Using the color of the first pixel as the transparent color for the main cursor always works.
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byte transparentColor;
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if (id == kDefaultMystCursor) {
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transparentColor = ((byte *)surface->getPixels())[0];
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} else {
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transparentColor = 255;
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}
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CursorMan.replaceCursor(*surface, hotspotX, hotspotY, transparentColor);
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// We're using the screen palette for the original game, but we need
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// to use this for any 8bpp cursor in ME.
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if (_vm->isGameVariant(GF_ME))
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CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256);
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} else {
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Graphics::PixelFormat pixelFormat = g_system->getScreenFormat();
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CursorMan.replaceCursor(*surface, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false);
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}
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}
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void MystCursorManager::setDefaultCursor() {
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setCursor(kDefaultMystCursor);
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}
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#endif
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MacCursorManager::MacCursorManager(const Common::Path &appName) {
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if (!appName.empty()) {
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_resFork = new Common::MacResManager();
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if (!_resFork->open(appName)) {
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// Not all have cursors anyway, so this is not a problem
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delete _resFork;
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_resFork = nullptr;
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}
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} else {
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_resFork = nullptr;
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}
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}
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MacCursorManager::~MacCursorManager() {
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delete _resFork;
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}
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void MacCursorManager::setCursor(uint16 id) {
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if (!_resFork) {
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setDefaultCursor();
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return;
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}
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// Try a color cursor first
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Common::SeekableReadStream *stream = _resFork->getResource(MKTAG('c','r','s','r'), id);
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// Fall back to monochrome cursors
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if (!stream)
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stream = _resFork->getResource(MKTAG('C','U','R','S'), id);
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if (stream)
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setMacCursor(stream);
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else
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setDefaultCursor();
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}
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LivingBooksCursorManager_v2::LivingBooksCursorManager_v2() {
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// Try to open the system archive if we have it
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_sysArchive = new MohawkArchive();
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if (!_sysArchive->openFile("system.mhk")) {
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delete _sysArchive;
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_sysArchive = nullptr;
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}
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}
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LivingBooksCursorManager_v2::~LivingBooksCursorManager_v2() {
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delete _sysArchive;
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}
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void LivingBooksCursorManager_v2::setCursor(uint16 id) {
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if (_sysArchive && _sysArchive->hasResource(ID_TCUR, id)) {
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setMacCursor(_sysArchive->getResource(ID_TCUR, id));
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} else {
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// TODO: Handle generated cursors
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}
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}
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void LivingBooksCursorManager_v2::setCursor(const Common::String &name) {
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if (!_sysArchive)
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return;
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uint16 id = _sysArchive->findResourceID(ID_TCUR, name);
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if (id == 0xffff)
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error("Could not find cursor '%s'", name.c_str());
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else
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setCursor(id);
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}
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NECursorManager::NECursorManager(const Common::Path &appName) {
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Common::NEResources *exe = new Common::NEResources();
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if (exe->loadFromEXE(appName)) {
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// Not all have cursors anyway, so it's not a problem if this fails
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loadCursors(exe);
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}
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delete exe;
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}
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PECursorManager::PECursorManager(const Common::Path &appName) {
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Common::PEResources *exe = new Common::PEResources();
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if (exe->loadFromEXE(appName)) {
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// Not all have cursors anyway, so it's not a problem if this fails
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loadCursors(exe);
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}
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delete exe;
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}
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WinCursorManager::~WinCursorManager() {
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for (uint i = 0; i < _cursors.size(); i++) {
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delete _cursors[i].cursorGroup;
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}
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}
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void WinCursorManager::loadCursors(Common::WinResources *exe) {
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const Common::Array<Common::WinResourceID> cursorGroups = exe->getIDList(Common::kWinGroupCursor);
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_cursors.resize(cursorGroups.size());
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for (uint i = 0; i < cursorGroups.size(); i++) {
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_cursors[i].id = cursorGroups[i].getID();
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_cursors[i].cursorGroup = Graphics::WinCursorGroup::createCursorGroup(exe, cursorGroups[i]);
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}
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}
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void WinCursorManager::setCursor(uint16 id) {
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for (uint i = 0; i < _cursors.size(); i++) {
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if (_cursors[i].id == id) {
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Graphics::Cursor *cursor = _cursors[i].cursorGroup->cursors[0].cursor;
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CursorMan.replaceCursor(cursor);
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return;
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}
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}
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// Last resort (not all have cursors)
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setDefaultCursor();
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}
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} // End of namespace Mohawk
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