Initial commit
This commit is contained in:
498
engines/mohawk/cstime_cases.cpp
Normal file
498
engines/mohawk/cstime_cases.cpp
Normal file
@@ -0,0 +1,498 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#include "mohawk/cstime_cases.h"
|
||||
#include "mohawk/cstime_ui.h"
|
||||
|
||||
#include "common/textconsole.h"
|
||||
|
||||
namespace Mohawk {
|
||||
|
||||
CSTimeCase1::CSTimeCase1(MohawkEngine_CSTime *vm) : CSTimeCase(vm, 1) {
|
||||
}
|
||||
|
||||
CSTimeCase1::~CSTimeCase1() {
|
||||
}
|
||||
|
||||
bool CSTimeCase1::checkConvCondition(uint16 conditionId) {
|
||||
const Common::Array<CSTimeHotspot> &hotspots = getCurrScene()->getHotspots();
|
||||
|
||||
bool gotTorch = _vm->_haveInvItem[1];
|
||||
|
||||
// These are all for conversations in the first scene (with the boatman).
|
||||
switch (conditionId) {
|
||||
case 0:
|
||||
// Got the torch?
|
||||
return (gotTorch);
|
||||
case 1:
|
||||
// Is the bag still on land?
|
||||
return (hotspots[5].state == 1);
|
||||
case 2:
|
||||
// Is the bag on the boat, but player hasn't taken the torch?
|
||||
return (hotspots[5].state != 1 && !gotTorch);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CSTimeCase1::checkAmbientCondition(uint16 charId, uint16 ambientId) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool CSTimeCase1::checkObjectCondition(uint16 objectId) {
|
||||
const Common::Array<CSTimeHotspot> &hotspots = getCurrScene()->getHotspots();
|
||||
|
||||
switch (_currScene) {
|
||||
case 1:
|
||||
switch (objectId) {
|
||||
case 1:
|
||||
// Hide bag on boat if it's not there.
|
||||
return (hotspots[5].state == 1);
|
||||
case 2:
|
||||
// Hide bag on land if it's not there.
|
||||
return (hotspots[5].state != 1);
|
||||
case 3:
|
||||
// Hide torch if it's been picked up.
|
||||
return (hotspots[4].state == 1);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// The first note piece.
|
||||
return !_vm->getInterface()->getCarmenNote()->havePiece(0);
|
||||
|
||||
case 3:
|
||||
// The features representing different stages in the body sequence.
|
||||
if (objectId == 6 && _vm->_caseVariable[3] != 0)
|
||||
return false;
|
||||
else if (objectId == 7 && _vm->_caseVariable[3] != 1)
|
||||
return false;
|
||||
else if (objectId == 8 && _vm->_caseVariable[3] != 2)
|
||||
return false;
|
||||
else if (objectId > 8)
|
||||
return false;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// The second note piece?
|
||||
if (objectId == 0)
|
||||
return (hotspots[0].state > 0);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// The third note piece.
|
||||
if (objectId == 1)
|
||||
return !_vm->getInterface()->getCarmenNote()->havePiece(2);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void CSTimeCase1::selectHelpStrings() {
|
||||
CSTimeHelp *help = _vm->getInterface()->getHelp();
|
||||
|
||||
if (_currScene == 1) {
|
||||
if (_vm->_haveInvItem[1]) {
|
||||
// Got the torch, ready to leave.
|
||||
help->addQaR(15, 55);
|
||||
} else if (getCurrScene()->getHotspot(6).state == 1) {
|
||||
// Should get the torch.
|
||||
help->addQaR(13, 53);
|
||||
} else if (_conversations[0]->getAsked(2, 1)) {
|
||||
// Should move the bag.
|
||||
help->addQaR(12, 52);
|
||||
} else if (_conversations[0]->getAsked(0, 0) || _conversations[0]->getAsked(1, 0) || _conversations[0]->getAsked(2, 0)) {
|
||||
// Should keep talking to the boatman.
|
||||
help->addQaR(11, 51);
|
||||
} else {
|
||||
// Should talk to the boatman.
|
||||
help->addQaR(10, 50);
|
||||
}
|
||||
} else {
|
||||
if (!_conversations[1]->getAsked(2, 0)) {
|
||||
if (!_conversations[1]->getAsked(0, 0) && !_conversations[1]->getAsked(1, 0)) {
|
||||
// Should talk to Hatshepsut.
|
||||
help->addQaR(16, 56);
|
||||
} else {
|
||||
// Should ask Hatshepsut what to do.
|
||||
help->addQaR(17, 57);
|
||||
}
|
||||
} else if (!_conversations[2]->getAsked(0, 2) && !_vm->_caseVariable[1]) {
|
||||
// Haven't asked the head priest what to do, and we haven't dealt with the body.
|
||||
help->addQaR(18, 58);
|
||||
}
|
||||
if (!_vm->getInterface()->getCarmenNote()->havePiece(0)) {
|
||||
// Should get that note piece.
|
||||
help->addQaR(14, 54);
|
||||
}
|
||||
if (_currScene == 5) {
|
||||
if (!_vm->getInterface()->getCarmenNote()->havePiece(2)) {
|
||||
// Should get the last note piece.
|
||||
help->addQaR(28, 68);
|
||||
} else {
|
||||
// Should work out where that henchman is.
|
||||
help->addQaR(29, 69);
|
||||
}
|
||||
} else {
|
||||
if (_conversations[2]->getAsked(0, 2)) {
|
||||
if (!_vm->_caseVariable[1]) {
|
||||
// We haven't dealt with the body yet.
|
||||
help->addQaR(21, 61);
|
||||
}
|
||||
if (!_scenes[3]->_visitCount) {
|
||||
// We haven't checked out that dark tomb.
|
||||
help->addQaR(22, 62);
|
||||
}
|
||||
} else {
|
||||
if (_conversations[2]->getAsked(0, 0) || _conversations[2]->getAsked(1, 0) || _conversations[2]->getAsked(2, 0)) {
|
||||
// We should keep talking to the head priest.
|
||||
help->addQaR(20, 60);
|
||||
if (!_scenes[3]->_visitCount) {
|
||||
// We haven't checked out that dark tomb.
|
||||
help->addQaR(23, 63);
|
||||
}
|
||||
} else if (_scenes[2]->_visitCount) {
|
||||
// We've visited the tomb, but not talked to the head priest.
|
||||
help->addQaR(19, 59);
|
||||
}
|
||||
}
|
||||
if (_vm->_caseVariable[2] && !_vm->_caseVariable[1]) {
|
||||
// We're in the middle of the body sequence.
|
||||
help->addQaR(24, 64);
|
||||
}
|
||||
if (_scenes[3]->_visitCount) {
|
||||
if (_vm->_haveInvItem[1]) {
|
||||
// Need to light that torch.
|
||||
help->addQaR(25, 65);
|
||||
} else if (_vm->_haveInvItem[2] && !_vm->_caseVariable[2]) {
|
||||
// Need to start the body sequence.
|
||||
help->addQaR(27, 67);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
help->addQaR(99, 0);
|
||||
}
|
||||
|
||||
void CSTimeCase1::handleConditionalEvent(const CSTimeEvent &event) {
|
||||
CSTimeEvent newEvent;
|
||||
|
||||
switch (event.param2) {
|
||||
case 0:
|
||||
// Trying to enter the first room of the tomb.
|
||||
if (!_conversations[1]->getAsked(2, 0)) {
|
||||
// We need a plan first.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 12352));
|
||||
} else if (!_vm->getInterface()->getCarmenNote()->havePiece(0)) {
|
||||
// Shouldn't we take a look at that note?
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10355));
|
||||
} else {
|
||||
// Onward!
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventNewScene, event.param1, 3));
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 12551));
|
||||
}
|
||||
break;
|
||||
|
||||
case 1:
|
||||
// Poking at the jars. The response depends on whether the hieroglyphs on the tomb wall
|
||||
// have been seen yet or not.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(),
|
||||
_vm->_caseVariable[2] ? 14304 : 14303));
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// Leaving the dark tomb.
|
||||
if (!_vm->getInterface()->getCarmenNote()->havePiece(1)) {
|
||||
// Should probably get that note.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, 16356));
|
||||
} else {
|
||||
bool doAfter = true;
|
||||
if (_vm->_haveInvItem[1]) {
|
||||
// Still have the unlit torch.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14553));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14356));
|
||||
} else if (_vm->_caseVariable[4]) {
|
||||
// Let's start the mummy-making again!
|
||||
_vm->_caseVariable[4] = 0;
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14565));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
} else if (_vm->_caseVariable[2] && !_vm->_caseVariable[6]) {
|
||||
// One-time remark after we saw the hieroglyphs.
|
||||
_vm->_caseVariable[6] = 1;
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14355));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14563));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
} else
|
||||
doAfter = false;
|
||||
|
||||
if (doAfter) {
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventInitScene, 0xffff, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharSetupRestPos, 1, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
}
|
||||
|
||||
// Move back to the main room.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 3));
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// Body sequence logic.
|
||||
if (!_vm->_caseVariable[2]) {
|
||||
// We haven't seen the hieroglyphs yet. No guessing!
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14354));
|
||||
break;
|
||||
}
|
||||
|
||||
switch (event.param1) {
|
||||
case 1:
|
||||
// Second part.
|
||||
if (_vm->_caseVariable[3] == 1) {
|
||||
_vm->_caseVariable[3] = 2;
|
||||
// Yes, that was the right thing.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14361));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14555));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
// Update the features.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 8));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 1));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 2, 6));
|
||||
} else if (_vm->_caseVariable[3] == 2) {
|
||||
// We've already done that part!
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14357));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
|
||||
} else {
|
||||
incorrectBodySequence(4, 14559, event.param1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 2:
|
||||
// Third/final part.
|
||||
if (_vm->_caseVariable[3] == 2) {
|
||||
_vm->_caseVariable[1] = 1;
|
||||
// Move to the final room (we can't get here without having all the notes so far).
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 5));
|
||||
// Yes, that was the right thing. We'll move onward now.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14558));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14556));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
// Update the features.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 9));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
|
||||
} else {
|
||||
incorrectBodySequence(9, 14560, event.param1);
|
||||
}
|
||||
break;
|
||||
|
||||
case 3:
|
||||
// First part.
|
||||
if (_vm->_caseVariable[3]) {
|
||||
// We've already done that part!
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14357));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
|
||||
} else {
|
||||
_vm->_caseVariable[3] = 1;
|
||||
// Yes, that was the right thing.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 14360));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14554));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
// Update the features.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, event.param1));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 7));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 0));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 2, 6));
|
||||
}
|
||||
break;
|
||||
|
||||
case 4:
|
||||
if (_vm->_caseVariable[3] == 2)
|
||||
incorrectBodySequence(5, 14561, event.param1);
|
||||
else
|
||||
incorrectBodySequence(2, 14561, event.param1);
|
||||
break;
|
||||
|
||||
case 5:
|
||||
if (_vm->_caseVariable[3] == 2)
|
||||
incorrectBodySequence(6, 14562, event.param1);
|
||||
else
|
||||
incorrectBodySequence(3, 14562, event.param1);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventDisableFeature, 0xffff, event.param1));
|
||||
break;
|
||||
|
||||
case 4:
|
||||
// Woven bag dragged.
|
||||
if (_conversations[0]->getAsked(2, 1)) {
|
||||
// We were asked to move it.
|
||||
if (event.param1 == 5) {
|
||||
// Yay, the player got it on the boat!
|
||||
// Congratulate the player and enable the torch.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10551));
|
||||
getCurrScene()->getHotspot(4).invObjId = 1;
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 0xffff, 6));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 2));
|
||||
} else {
|
||||
assert(event.param1 < 7);
|
||||
// It didn't get dropped onto the boat, so we complain about it.
|
||||
newEvent.type = kCSTimeEventCharStartFlapping;
|
||||
// Does the Good Guide complain (if we gave it to her, or put it in the inventory)?
|
||||
newEvent.param1 = (event.param1 == 1 || event.param1 == 6) ? getCurrScene()->getHelperId() : 2;
|
||||
// Which string?
|
||||
static const uint16 strings[7] = { 30201, 30103, 30202, 30203, 30203, 0, 10352};
|
||||
newEvent.param2 = strings[event.param1];
|
||||
_vm->insertEventAtFront(newEvent);
|
||||
}
|
||||
} else {
|
||||
// We're just randomly moving the woven bag!
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10351));
|
||||
|
||||
if (event.param1 == 5) {
|
||||
// This went onto the boat hotspot, so the bag was removed; put it back.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventEnableHotspot, 0xffff, 5));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 1));
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 5:
|
||||
// We're ready to shove off!
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10356));
|
||||
break;
|
||||
|
||||
case 6:
|
||||
// Trying to leave the first scene by walking.
|
||||
if (_vm->_haveInvItem[1]) {
|
||||
// If you have the torch, the Good Guide prods you to use the boat.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10305));
|
||||
} else {
|
||||
// Otherwise, the boatman tells you that you can't leave yet.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10506));
|
||||
}
|
||||
break;
|
||||
|
||||
case 7:
|
||||
// Clicking on the woven bag.
|
||||
if (_conversations[0]->getAsked(2, 0)) {
|
||||
// If we were asked to move it, the Good Guide prods us to try dragging.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, getCurrScene()->getHelperId(), 10306));
|
||||
} else {
|
||||
// Otherwise, the boatman tells us what it is.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 2, 10502));
|
||||
}
|
||||
break;
|
||||
|
||||
case 8:
|
||||
// One-time-only reminder that you can re-ask questions.
|
||||
if (_vm->_caseVariable[7])
|
||||
break;
|
||||
_vm->_caseVariable[7] = 1;
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, 12359));
|
||||
break;
|
||||
|
||||
case 9:
|
||||
// Trying to give the torch to the Good Guide; you get a different message
|
||||
// depending on whether it's already in your inventory or not.
|
||||
_vm->addEvent(CSTimeEvent(kCSTimeEventCharStartFlapping, 0, _vm->_haveInvItem[1] ? 9906 : 30119));
|
||||
break;
|
||||
|
||||
default:
|
||||
error("unknown Conditional Event type %d for case 1", event.param2);
|
||||
}
|
||||
}
|
||||
|
||||
void CSTimeCase1::incorrectBodySequence(uint16 stage, uint16 speech, uint16 feature) {
|
||||
// (This adds events backwards, so read from the bottom up.)
|
||||
|
||||
// You did it wrong! Set the case variable for leaving the dark tomb, and get sent there.
|
||||
_vm->_caseVariable[4] = 1;
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventNewScene, 0xffff, 4));
|
||||
|
||||
CSTimeEvent event;
|
||||
event.type = kCSTimeEventCharStartFlapping;
|
||||
event.param1 = getCurrScene()->getHelperId();
|
||||
if (!_vm->_caseVariable[5]) {
|
||||
// The first time, you get a nice "let's have another look" suggestion.
|
||||
event.param2 = 14353;
|
||||
_vm->_caseVariable[5] = 1;
|
||||
} else if (_vm->_rnd->getRandomBit()) {
|
||||
// Randomly repeat that suggestion...
|
||||
event.param2 = 14353;
|
||||
} else {
|
||||
// Or else something a little grumpier.
|
||||
event.param2 = 14358 + _vm->_rnd->getRandomBit();
|
||||
}
|
||||
_vm->insertEventAtFront(event);
|
||||
|
||||
// "What a mess!"
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, 14557));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 1, 1));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
|
||||
// Enable the head priest(?!).
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharSetState, 1, 1));
|
||||
|
||||
// Explain what went wrong.
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharStartFlapping, 1, speech));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventSetInsertBefore, 0, 0xffff));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 1, 0));
|
||||
|
||||
// Reset the features, with an animation if necessary.
|
||||
if (stage == 9) {
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, 9));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, feature));
|
||||
} else {
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, stage + 8));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventAddFeature, 0xffff, feature));
|
||||
_vm->insertEventAtFront(CSTimeEvent(kCSTimeEventCharPlayNIS, 2, 1));
|
||||
event.type = kCSTimeEventDisableFeature;
|
||||
event.param1 = 2;
|
||||
if (_vm->_caseVariable[3] == 0)
|
||||
event.param2 = 6;
|
||||
else if (_vm->_caseVariable[3] == 1)
|
||||
event.param2 = 7;
|
||||
else
|
||||
event.param2 = 8;
|
||||
_vm->insertEventAtFront(event);
|
||||
}
|
||||
|
||||
// And so, we're back to the beginning of the body sequence.
|
||||
_vm->_caseVariable[3] = 0;
|
||||
}
|
||||
|
||||
} // End of namespace Mohawk
|
||||
Reference in New Issue
Block a user