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engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.h
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86
engines/mm/xeen/worldofxeen/worldofxeen_cutscenes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_WORLDOFXEEN_WORLDOFXEEN_CUTSCENES_H
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#define XEEN_WORLDOFXEEN_WORLDOFXEEN_CUTSCENES_H
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#include "mm/xeen/worldofxeen/clouds_cutscenes.h"
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#include "mm/xeen/worldofxeen/darkside_cutscenes.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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namespace WorldOfXeen {
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enum GooberState {
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NON_GOOBER = 0, GOOBER = 1, SUPER_GOOBER = 2
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};
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class WorldOfXeenCutscenes : public CloudsCutscenes,
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public DarkSideCutscenes {
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private:
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XeenEngine *_vm;
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Subtitles _subtitles;
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GooberState _goober;
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uint _finalScore;
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private:
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/**
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* Sets a subtitle during the world of xeen ending
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*/
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void setSubtitle(const Common::String &msg);
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/**
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* Sets a subtitle during the world of xeen ending
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*/
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void setSubtitle2(const Common::String &msg);
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/**
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* Part 1 of World of Xeen ending, up to the point the Cube and Scepter have been
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* placed onto the Altar of Joining
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*/
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bool worldEnding1();
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/**
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* Part 2 of World of Xeen ending, showing beams of light erupting from Altar,
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* and four beams arcing across the top and bottom sides of Xeen
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*/
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bool worldEnding2();
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/**
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* Part 3 of World of Xeen ending, with further beams covering Xeen, and it
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* transforming the world into a sphere
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*/
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bool worldEnding3();
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public:
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WorldOfXeenCutscenes(XeenEngine *vm) : _vm(vm), CloudsCutscenes(vm),
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DarkSideCutscenes(vm), _goober(NON_GOOBER), _finalScore(0) {}
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/**
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* Shows the World of Xeen ending sequence
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*/
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void showWorldOfXeenEnding(GooberState state, uint score);
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};
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} // End of namespace WorldOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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