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engines/mm/xeen/worldofxeen/worldofxeen.cpp
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201
engines/mm/xeen/worldofxeen/worldofxeen.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/worldofxeen/worldofxeen.h"
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#include "mm/xeen/worldofxeen/darkside_cutscenes.h"
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#include "mm/xeen/worldofxeen/clouds_cutscenes.h"
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#include "mm/xeen/worldofxeen/worldofxeen_menu.h"
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#include "mm/xeen/sound.h"
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#include "common/config-manager.h"
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namespace MM {
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namespace Xeen {
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namespace WorldOfXeen {
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WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
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: XeenEngine(syst, gameDesc), WorldOfXeenCutscenes(this) {
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}
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void WorldOfXeenEngine::death() {
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Window &w = (*_windows)[0];
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_sound->stopAllAudio();
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SpriteResource fireSprites[4] = {
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SpriteResource("fire1.vga"),
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SpriteResource("fire2.vga"),
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SpriteResource("fire3.vga"),
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SpriteResource("fire4.vga")
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};
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SpriteResource deathSprites("death.vga"), death1Sprites("death1.vga");
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const int Y_LIST[] = {
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196, 187, 179, 169, 159, 147, 138, 127, 113, 101, 86,
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73, 60, 48, 36, 23, 10, 0, 0
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};
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Graphics::ManagedSurface savedBg;
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savedBg.copyFrom(*_screen);
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fireSprites[0].draw(0, 0, Common::Point(0, 0));
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fireSprites[0].draw(0, 1, Common::Point(160, 0));
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w.update();
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_sound->playSound("fire.voc");
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// Fire will vertically consume the screen
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for (int idx = 2; idx < 36; idx += 2) {
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_events->updateGameCounter();
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_screen->blitFrom(savedBg);
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fireSprites[idx / 10].draw(0, idx % 10, Common::Point(0, 0));
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fireSprites[idx / 10].draw(0, (idx % 10) + 1, Common::Point(160, 0));
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for (int yCtr = 0, frame = 0; yCtr < (idx / 2); ++yCtr, frame += 2) {
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deathSprites.draw(0, frame, Common::Point(0, Y_LIST[yCtr]));
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deathSprites.draw(0, frame + 1, Common::Point(160, Y_LIST[yCtr]));
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}
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w.update();
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_events->wait(1, false);
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}
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deathSprites.draw(0, 34, Common::Point(0, 0));
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deathSprites.draw(0, 35, Common::Point(160, 0));
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w.update();
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savedBg.blitFrom(*_screen);
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_sound->playSound(_files->_ccNum ? "laff1.voc" : "xeenlaff.voc", _files->_ccNum, 0);
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// Animation of Xeen or Alamar laughing
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for (int idx = 0, idx2 = 0; idx < (_files->_ccNum ? 10 : 23); ++idx) {
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_events->updateGameCounter();
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_screen->blitFrom(savedBg);
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if (idx != 0)
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death1Sprites.draw(0, idx - 1);
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w.update();
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if (_files->_ccNum) {
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_events->wait(2, false);
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} else {
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if (idx == 1 || idx == 11)
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_sound->playFX(33);
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_events->wait(2, false);
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if (idx == 15)
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_sound->playFX(34);
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}
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if (idx == (_files->_ccNum ? 9 : 10)) {
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if (idx2 < (_files->_ccNum ? 2 : 1)) {
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idx = -1;
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++idx2;
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}
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}
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if (!_sound->isSoundPlaying())
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idx = 23;
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}
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while (_sound->isSoundPlaying())
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_events->wait(1, false);
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_screen->blitFrom(savedBg);
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w.update();
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}
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void WorldOfXeenEngine::dream() {
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if (g_vm->getGameID() == GType_Clouds)
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// Dreams only available for Dark Side & World
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return;
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Windows &windows = *_windows;
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Graphics::ManagedSurface savedBg;
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savedBg.copyFrom(*_screen);
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_screen->fadeOut();
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_events->hideCursor();
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_screen->loadBackground("scene1.raw");
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windows[0].update();
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_screen->fadeIn();
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_events->updateGameCounter();
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while (!shouldExit() && _events->timeElapsed() < 7)
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_events->pollEventsAndWait();
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_sound->playSound("dreams2.voc", 1, 0);
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while (!shouldExit() && _sound->isSoundPlaying())
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_events->pollEventsAndWait();
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_sound->playSound("laff1.voc", 1, 0);
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while (!shouldExit() && _sound->isSoundPlaying())
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_events->pollEventsAndWait();
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_events->updateGameCounter();
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while (!shouldExit() && _events->timeElapsed() < 7)
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_events->pollEventsAndWait();
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_screen->fadeOut();
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_events->setCursor(0);
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_screen->blitFrom(savedBg);
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windows[0].update();
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_screen->fadeIn();
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}
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void WorldOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) {
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_sound->stopAllAudio();
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_events->clearEvents();
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if (name == "ENDGAME")
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showCloudsEnding(score);
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else if (name == "ENDGAME2")
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showDarkSideEnding(score);
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else if (name == "WORLDEND")
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showWorldOfXeenEnding((GooberState)status, score);
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_screen->freePages();
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_sound->stopAllAudio();
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_events->clearEvents();
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_gameMode = GMODE_MENU;
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}
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void WorldOfXeenEngine::showStartup() {
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bool seenIntro = ConfMan.hasKey("seen_intro") && ConfMan.getBool("seen_intro");
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bool completedIntro;
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if (getGameID() == GType_Clouds)
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completedIntro = showCloudsIntro();
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else
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completedIntro = showDarkSideIntro(seenIntro);
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if (!seenIntro && completedIntro) {
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ConfMan.setBool("seen_intro", true);
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ConfMan.flushToDisk();
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}
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_gameMode = GMODE_MENU;
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}
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void WorldOfXeenEngine::showMainMenu() {
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WorldOfXeenMainMenuContainer::show();
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}
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} // End of namespace WorldOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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