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131
engines/mm/xeen/worldofxeen/darkside_cutscenes.h
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131
engines/mm/xeen/worldofxeen/darkside_cutscenes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_WORLDOFXEEN_DARKSIDE_CUTSCENES_H
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#define XEEN_WORLDOFXEEN_DARKSIDE_CUTSCENES_H
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#include "mm/xeen/cutscenes.h"
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namespace MM {
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namespace Xeen {
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class XeenEngine;
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namespace WorldOfXeen {
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class DarkSideCutscenes : public Cutscenes {
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private:
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Subtitles _subtitles;
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SpriteResource _ball, _claw, _dragon1;
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private:
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/**
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* Initial animation of the Dragon Pharoah moving his hands to the
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* crystal ball, and then moving them back again
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* @param fadeIn If set, fades in screen after first frame
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*/
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bool rubCrystalBall(bool fadeIn = false);
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/**
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* Animates the dragon pharoah
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* @param frame Animation frame number
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* @param showBall Flag whether to draw the crystal ball
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*/
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void animatePharoah(int frame, bool showBall = true);
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/**
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* Shows the Darkside of Xeen title screen
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*/
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bool showDarkSideTitle(bool seenIntro);
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/**
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* Shows part 1 of the Dark Side intro - up to the point where
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* Dragon Pharoah ends "contact the Queen"
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*/
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bool showDarkSideIntro1();
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/**
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* Shows part 2 of the Dark Side intro
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*/
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bool showDarkSideIntro2();
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/**
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* Shows part 3 of the Dark Side intro
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*/
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bool showDarkSideIntro3();
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/**
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* Shows the World of Xeen logo from the end of the Dark Side intro
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*/
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bool showWorldOfXeenLogo();
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/**
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* Shows part 1 of the Dark Side ending, everything up to Corak appearing
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*/
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bool showDarkSideEnding1();
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/**
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* Shows part 2 of the Dark Side ending, exposition until start of fighting
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*/
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bool showDarkSideEnding2();
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/**
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* Shows part 3 of the Dark Side ending, the fighting
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*/
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bool showDarkSideEnding3();
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/**
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* Shows part 4 of the Dark Side ending, the self-destruct and castle explosion
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*/
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bool showDarkSideEnding4();
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/**
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* Last part of the Dark Side ending, shows the final score and saves the game/
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*/
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void showDarkSideScore(uint endingScore);
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/**
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* Shows the Pharaoh ending screen where score text is shown
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*/
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bool showPharaohEndTextInner(const char *msg1, const char *msg2, const char *msg3);
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protected:
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/**
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* Shows the Pharaoh ending screen where score text is shown
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*/
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bool showPharaohEndText(const char *msg1, const char *msg2 = nullptr, const char *msg3 = nullptr);
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public:
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DarkSideCutscenes(XeenEngine *vm) : Cutscenes(vm) {}
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/**
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* Shows the Darkside of Xeen intro sequence
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*/
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bool showDarkSideIntro(bool seenIntro);
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/**
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* Shows the Darkside of Xeen ending sequence
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*/
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void showDarkSideEnding(uint endingScore);
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};
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} // End of namespace WorldOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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