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engines/mm/xeen/worldofxeen/clouds_cutscenes.h
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engines/mm/xeen/worldofxeen/clouds_cutscenes.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_WORLDOFXEEN_CLOUDS_CUTSCENES_H
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#define XEEN_WORLDOFXEEN_CLOUDS_CUTSCENES_H
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#include "mm/xeen/cutscenes.h"
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#include "mm/xeen/subtitles.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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namespace WorldOfXeen {
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class CloudsCutscenes : public Cutscenes {
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private:
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static const char *const _INTRO_VOCS[14];
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static const int _INTRO_FRAMES_LOOKUP[14];
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static const int _INTRO_FRAMES_VALS[8][32];
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static const uint _INTRO_FRAMES_WAIT[8][32];
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static const byte _DECODE_TABLE1[256];
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static const byte _DECODE_TABLE2[256];
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private:
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Subtitles _subtitles;
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SpriteResource _mirror, _mirrBack;
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int _mergeX;
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private:
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void loadScreen(const Common::Path &name);
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/**
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* Shows the Clouds of Xeen title screen
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*/
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bool showCloudsTitle();
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/**
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* Inner implementation of the Clouds of Xeen intro sequence
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*/
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bool showCloudsIntroInner();
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/**
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* Shows part 1 of the Clouds of Xeen ending, with the castle being destroyed
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*/
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bool showCloudsEnding1();
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/**
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* Shows part 2 of the Clouds of Xeen ending, King Roland's throneroom
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*/
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bool showCloudsEnding2();
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/**
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* Shows part 3 of the Clouds of Xeen ending, which shows a display
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* of the game's monsters
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*/
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bool showCloudsEnding3();
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/**
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* Shows part 4 of the Clouds of Xeen ending, the final score
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*/
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bool showCloudsEnding4(uint finalScore);
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/**
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* Shows part 5 of the Clouds of Xeen ending, final king display
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*/
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bool showCloudsEnding5();
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public:
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CloudsCutscenes(XeenEngine *vm) : Cutscenes(vm), _mergeX(0) {}
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/**
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* Shows the Clouds of Xeen intro sequence
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*/
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bool showCloudsIntro();
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/**
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* Shows the Clouds of Xeen ending sequence
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*/
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void showCloudsEnding(uint finalScore);
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};
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} // End of namespace WorldOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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