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173
engines/mm/xeen/window.h
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173
engines/mm/xeen/window.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_WINDOW_H
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#define XEEN_WINDOW_H
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#include "common/rect.h"
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#include "common/str.h"
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#include "mm/xeen/font.h"
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#include "mm/xeen/sprites.h"
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namespace MM {
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namespace Xeen {
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#define GAME_WINDOW 28
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class XeenEngine;
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class Window;
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struct DrawStruct {
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SpriteResource *_sprites;
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int _frame;
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int _x;
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int _y;
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int _scale;
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int _flags;
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DrawStruct(int frame, int x, int y, int scale = 0, int flags = 0) :
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_sprites(nullptr), _frame(frame), _x(x), _y(y), _scale(scale), _flags(flags) {
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}
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DrawStruct() : _sprites(nullptr), _frame(0), _x(0), _y(0), _scale(0), _flags(0) {
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}
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};
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class Windows : public FontData {
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private:
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Common::Array<Window> _windows;
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Common::Array<Window *> _windowStack;
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public:
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Windows();
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~Windows();
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/**
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* Returns a specified window
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*/
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Window &operator[](int index) {
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return _windows[index];
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}
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/**
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* Close all currently open windows
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*/
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void closeAll();
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/**
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* Called when a window has been opened
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*/
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void windowOpened(Window *win);
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/**
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* Called when a window has been closed
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*/
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void windowClosed(Window *win);
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};
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class Window : public FontSurface {
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private:
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Common::Rect _bounds;
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Common::Rect _innerBounds;
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XSurface _savedArea;
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int _a;
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int _border;
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int _xLo, _xHi;
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int _ycL, _ycH;
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private:
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/**
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* Returns true if the window is covering the entire screen
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*/
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bool isFullScreen() const;
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public:
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bool _enabled;
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public:
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Window();
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Window(const Window &src);
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Window(const Common::Rect &bounds, int a, int border,
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int xLo, int ycL, int xHi, int ycH);
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~Window() override {
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}
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void addDirtyRect(const Common::Rect &r) override;
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void setBounds(const Common::Rect &r);
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const Common::Rect &getBounds() {
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return _bounds;
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}
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void open();
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void close();
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/**
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* Update the window
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*/
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void update();
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void frame();
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/**
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* Fill the content area of a window with the current background color
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*/
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void fill();
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void drawList(DrawStruct *items, int count);
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int getString(Common::String &line, uint maxLen, int maxWidth);
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/**
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* Write a string to the window
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* @param s String to display
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* @param clipRect Window bounds to display string within
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* @returns Any string remainder that couldn't be displayed
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* @remarks Note that bounds is just used for wrapping purposes. Unless
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* justification is set, the message will be written at _writePos
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*/
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const char *writeString(const Common::String &s, const Common::Rect &clipRect) {
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return FontSurface::writeString(s, clipRect);
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}
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/**
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* Write a string to the window
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* @param s String to display
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* @param ttsVoiceText Whether to voice the text with the TTS system
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* @param ttsMessage Message for TTS, which will be built
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* @returns Any string remainder that couldn't be displayed
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* @remarks Note that bounds is just used for wrapping purposes. Unless
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* justification is set, the message will be written at _writePos
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*/
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const char *writeString(const Common::String &s, bool ttsVoiceText = true, Common::String *ttsMessage = nullptr) {
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return FontSurface::writeString(s, _innerBounds, ttsVoiceText, ttsMessage);
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}
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/**
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* Write a charcter to the window
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* @param c Character
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*/
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void writeCharacter(char c) {
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FontSurface::writeCharacter(c, _innerBounds);
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}
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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