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61
engines/mm/xeen/swordsofxeen/swordsofxeen_menu.h
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61
engines/mm/xeen/swordsofxeen/swordsofxeen_menu.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_SWORDSOFXEEN_MENU_H
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#define XEEN_SWORDSOFXEEN_MENU_H
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#include "mm/xeen/dialogs/dialogs.h"
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namespace MM {
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namespace Xeen {
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namespace SwordsOfXeen {
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class MainMenu : public ButtonContainer {
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private:
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SpriteResource _start;
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/**
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* Constructor
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*/
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MainMenu(XeenEngine *vm);
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/**
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* Shows the menu
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*/
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void execute();
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/**
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* Loads buttons for the menu
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*/
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void loadButtons();
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public:
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/**
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* Shows the main menu
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* @param vm Engine reference
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*/
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static void show(XeenEngine *vm);
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};
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} // End of namespace SwordsOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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