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81
engines/mm/xeen/swordsofxeen/swordsofxeen.h
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81
engines/mm/xeen/swordsofxeen/swordsofxeen.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
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#define XEEN_SWORDSOFXEEN_SWORDSOFXEEN_H
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#include "mm/xeen/xeen.h"
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#include "mm/xeen/worldofxeen/worldofxeen_cutscenes.h"
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namespace MM {
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namespace Xeen {
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namespace SwordsOfXeen {
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/**
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* Implements a descendant of the base Xeen engine to handle
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* Swords of Xeen specific game code
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*/
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class SwordsOfXeenEngine: public XeenEngine {
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private:
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/**
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* Show the ending "You won" screen
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*/
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bool showEnding();
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protected:
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/**
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* Show the starting sequence/intro
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*/
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void showStartup() override {
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// Swords of Xeen doesn't have a starting title or intro
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_gameMode = GMODE_MENU;
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}
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/**
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* Show the startup menu
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*/
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void showMainMenu() override;
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/**
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* Death cutscene
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*/
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void death() override;
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public:
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SwordsOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc);
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~SwordsOfXeenEngine() override {}
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/**
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* Show a cutscene
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*/
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void showCutscene(const Common::String &name, int status, uint score) override;
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/**
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* Dream sequence
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*/
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void dream() override;
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};
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#define SWORDS_VM (*(::Xeen::SwordsOfXeen::SwordsOfXeenEngine *)g_vm)
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} // End of namespace SwordsOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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