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127
engines/mm/xeen/swordsofxeen/swordsofxeen.cpp
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127
engines/mm/xeen/swordsofxeen/swordsofxeen.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/swordsofxeen/swordsofxeen.h"
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#include "mm/xeen/swordsofxeen/swordsofxeen_menu.h"
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namespace MM {
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namespace Xeen {
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namespace SwordsOfXeen {
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SwordsOfXeenEngine::SwordsOfXeenEngine(OSystem *syst, const MightAndMagicGameDescription *gameDesc)
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: XeenEngine(syst, gameDesc) {
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}
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void SwordsOfXeenEngine::showMainMenu() {
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MainMenu::show(this);
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}
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void SwordsOfXeenEngine::death() {
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Windows &windows = *g_vm->_windows;
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_screen->loadBackground("blank.raw");
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windows[28].setBounds(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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_screen->fadeIn(0x81);
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_screen->loadPalette("scr.pal");
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_screen->fadeIn(0x81);
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SpriteResource lose("lose.int");
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lose.draw(0, 0, Common::Point(0, 0));
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lose.draw(0, 1, Common::Point(160, 0));
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_sound->playSound("laff1.voc");
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bool breakFlag = false;
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for (int idx = 0, idx2 = 0; idx < (_files->_ccNum ? 10 : 23); ++idx) {
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_events->updateGameCounter();
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if (_files->_ccNum) {
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breakFlag = _events->wait(2);
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} else {
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if (idx == 1 || idx == 11)
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_sound->playFX(33);
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breakFlag = _events->wait(2);
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if (idx == 15)
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_sound->playFX(34);
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}
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if ((_files->_ccNum ? 9 : 10) == idx) {
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if ((_files->_ccNum ? 2 : 1) > idx2) {
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// Restart loop
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idx = -1;
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++idx2;
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}
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}
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}
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// Wait for press
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if (!breakFlag)
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_events->waitForPress();
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_screen->fadeOut(4);
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_screen->loadBackground("blank.raw");
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_screen->loadPalette("dark.pal");
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_sound->stopAllAudio();
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}
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bool SwordsOfXeenEngine::showEnding() {
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Windows &windows = *_windows;
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SpriteResource win("win.int");
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_screen->loadBackground("blank.raw");
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windows[28].setBounds(Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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_screen->fadeIn(0x81);
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_screen->loadPalette("scr.pal");
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_screen->fadeIn(0x81);
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win.draw(0, 0, Common::Point(0, 0));
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win.draw(0, 1, Common::Point(160, 0));
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_sound->playSound("ch1.voc");
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_events->waitForPress();
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_screen->fadeOut();
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_screen->loadBackground("blank.raw");
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return true;
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}
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void SwordsOfXeenEngine::dream() {
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// Swords of Xeen doesn't have any dreams
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}
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void SwordsOfXeenEngine::showCutscene(const Common::String &name, int status, uint score) {
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_sound->stopAllAudio();
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_events->clearEvents();
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if (name != "ENDGAME")
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error("Unknown cutscene specified");
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showEnding();
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_screen->freePages();
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_sound->stopAllAudio();
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_events->clearEvents();
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_gameMode = GMODE_MENU;
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}
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} // End of namespace SwordsOfXeen
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} // End of namespace Xeen
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} // End of namespace MM
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