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engines/mm/xeen/subtitles.h
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106
engines/mm/xeen/subtitles.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_SUBTITLES_H
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#define XEEN_SUBTITLES_H
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#include "common/str-array.h"
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#include "mm/xeen/sprites.h"
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namespace MM {
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namespace Xeen {
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class Subtitles {
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private:
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Common::StringArray _lines;
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int _lineNum;
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SpriteResource *_boxSprites;
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int _lineEnd, _lineSize;
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Common::String _displayLine;
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private:
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/**
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* Loads the string list of all subtitles
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*/
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void loadSubtitles();
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/**
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* Mark the current time
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*/
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void markTime();
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/**
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* Returns true if the time for a subtitle frame has expired
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*/
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bool timeElapsed() const;
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public:
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/**
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* Constructor
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*/
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Subtitles();
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/**
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* Destructor
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*/
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virtual ~Subtitles();
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/**
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* Set which subtitle line to display
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*/
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void setLine(int line);
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/**
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* Resets subtitles, stopping any display
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*/
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void reset();
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/**
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* Returns true if a subtitle is active
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*/
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bool active() const;
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/**
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* Returns true if a subtitle is active or a voice line is currently being played
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*/
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bool lineActive() const;
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/**
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* Shows any active subtitle
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*/
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void show();
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/**
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* Waits for a given number of frames
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* @param numFrames Number of frames to wait
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* @param interruptable If set, aborts if the mouse or a key is pressed
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* @returns True if the wait was aborted
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*/
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bool wait(uint numFrames, bool interruptable = true);
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/**
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* Wait for the end of currently playing sound or subtitles line
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*/
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bool waitForLineOrSound();
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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