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engines/mm/xeen/sprites.cpp
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55
engines/mm/xeen/sprites.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/sprites.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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SpriteResource::SpriteResource(const Common::Path &filename, int ccMode) {
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_data = nullptr;
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load(filename, ccMode);
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}
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void SpriteResource::load(const Common::Path &filename, int ccMode) {
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_filename = filename;
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File f(filename, ccMode);
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Shared::Xeen::SpriteResource::load(f);
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}
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void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
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uint flags, int scale) {
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Shared::Xeen::SpriteResource::draw(dest, frame, destPos, dest.getBounds(), flags, scale);
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}
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void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos,
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uint flags, int scale) {
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Window &win = (*g_vm->_windows)[windowIndex];
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draw(win, frame, destPos, flags, scale);
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}
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void SpriteResource::draw(int windowIndex, int frame) {
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draw((*g_vm->_windows)[windowIndex], frame, Common::Point());
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}
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} // End of namespace Xeen
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} // End of namespace MM
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