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engines/mm/xeen/saves.h
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109
engines/mm/xeen/saves.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_SAVES_H
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#define XEEN_SAVES_H
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#include "common/scummsys.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/str.h"
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#include "graphics/surface.h"
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#include "mm/xeen/party.h"
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namespace MM {
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namespace Xeen {
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enum {
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kAutoSaveSlot = 0
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};
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struct XeenSavegameHeader {
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uint8 _version;
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Common::String _saveName;
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Graphics::Surface *_thumbnail;
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int _year, _month, _day;
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int _hour, _minute;
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int _totalFrames;
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};
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class SavesManager {
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private:
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Common::String _targetName;
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private:
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/**
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* Initializes a new savegame
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*/
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void reset();
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public:
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bool _wonWorld;
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bool _wonDarkSide;
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public:
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SavesManager(const Common::String &targetName);
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~SavesManager();
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/**
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* Read in a savegame header
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*/
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WARN_UNUSED_RESULT static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header, bool skipThumbnail = true);
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/**
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* Write out a savegame header
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*/
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void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header);
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/**
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* Load a savegame
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*/
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Common::Error loadGameState(int slot);
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/**
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* Save the game
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*/
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Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false);
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/**
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* Does an autosave
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*/
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void doAutosave();
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/**
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* Sets up a new game
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*/
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void newGame();
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/**
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* Shows the load game dialog, and lets the user load a game
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* @returns True if a savegame was loaded
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*/
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bool loadGame();
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/**
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* Shows the save game dialog, and lets the user save their game
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* @returns True if a savegame was saved
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*/
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bool saveGame();
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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