Initial commit
This commit is contained in:
219
engines/mm/xeen/interface_scene.h
Normal file
219
engines/mm/xeen/interface_scene.h
Normal file
@@ -0,0 +1,219 @@
|
||||
/* ScummVM - Graphic Adventure Engine
|
||||
*
|
||||
* ScummVM is the legal property of its developers, whose names
|
||||
* are too numerous to list here. Please refer to the COPYRIGHT
|
||||
* file distributed with this source distribution.
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef XEEN_INTERFACE_SCENE_H
|
||||
#define XEEN_INTERFACE_SCENE_H
|
||||
|
||||
#include "common/scummsys.h"
|
||||
#include "mm/xeen/map.h"
|
||||
#include "mm/xeen/window.h"
|
||||
|
||||
namespace MM {
|
||||
namespace Xeen {
|
||||
|
||||
class XeenEngine;
|
||||
|
||||
class OutdoorDrawList {
|
||||
public:
|
||||
DrawStruct _data[132];
|
||||
DrawStruct &_sky1, &_sky2;
|
||||
DrawStruct &_groundSprite;
|
||||
DrawStruct *const _groundTiles;
|
||||
DrawStruct *const _attackImgs1;
|
||||
DrawStruct *const _attackImgs2;
|
||||
DrawStruct *const _attackImgs3;
|
||||
DrawStruct *const _attackImgs4;
|
||||
public:
|
||||
/**
|
||||
* Constructor
|
||||
*/
|
||||
OutdoorDrawList();
|
||||
|
||||
/**
|
||||
* Get a draw list entry
|
||||
*/
|
||||
DrawStruct &operator[](int idx) {
|
||||
assert(idx < size());
|
||||
return _data[idx];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the size of the list
|
||||
*/
|
||||
int size() const {
|
||||
return 132;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the list to the scene
|
||||
*/
|
||||
void draw();
|
||||
};
|
||||
|
||||
class IndoorDrawList {
|
||||
public:
|
||||
DrawStruct _data[170];
|
||||
DrawStruct &_sky1, &_sky2;
|
||||
DrawStruct &_ground;
|
||||
DrawStruct &_horizon;
|
||||
DrawStruct *const _groundTiles;
|
||||
DrawStruct &_swl_0F1R, &_swl_0F1L, &_swl_1F1R, &_swl_1F1L,
|
||||
&_swl_2F2R, &_swl_2F1R, &_swl_2F1L, &_swl_2F2L,
|
||||
&_swl_3F1R, &_swl_3F2R, &_swl_3F3R, &_swl_3F4R,
|
||||
&_swl_3F1L, &_swl_3F2L, &_swl_3F3L, &_swl_3F4L,
|
||||
&_swl_4F4R, &_swl_4F3R, &_swl_4F2R, &_swl_4F1R,
|
||||
&_swl_4F1L, &_swl_4F2L, &_swl_4F3L, &_swl_4F4L;
|
||||
DrawStruct &_fwl_4F4R, &_fwl_4F3R, &_fwl_4F2R, &_fwl_4F1R,
|
||||
&_fwl_4F, &_fwl_4F1L, &_fwl_4F2L, &_fwl_4F3L, &_fwl_4F4L;
|
||||
DrawStruct &_fwl_2F1R, &_fwl_2F, &_fwl_2F1L, &_fwl_3F2R,
|
||||
&_fwl_3F1R, &_fwl_3F, &_fwl_3F1L, &_fwl_3F2L;
|
||||
DrawStruct &_fwl_1F, &_fwl_1F1R, &_fwl_1F1L;
|
||||
DrawStruct &_objects0, &_objects1, &_objects2, &_objects3;
|
||||
DrawStruct &_objects4, &_objects5, &_objects6, &_objects7;
|
||||
DrawStruct &_objects8, &_objects9, &_objects10, &_objects11;
|
||||
DrawStruct *const _attackImgs1;
|
||||
DrawStruct *const _attackImgs2;
|
||||
DrawStruct *const _attackImgs3;
|
||||
DrawStruct *const _attackImgs4;
|
||||
public:
|
||||
IndoorDrawList();
|
||||
|
||||
/**
|
||||
* Get a draw list entry
|
||||
*/
|
||||
DrawStruct &operator[](int idx) {
|
||||
assert(idx < size());
|
||||
return _data[idx];
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the size of the list
|
||||
*/
|
||||
int size() const {
|
||||
return 170;
|
||||
}
|
||||
|
||||
/**
|
||||
* Draw the list to the scene
|
||||
*/
|
||||
void draw();
|
||||
};
|
||||
|
||||
class InterfaceScene {
|
||||
private:
|
||||
XeenEngine *_vm;
|
||||
int _combatFloatCounter;
|
||||
|
||||
void initDrawStructs();
|
||||
|
||||
/**
|
||||
* Helper method for setIndoorsMonsters to set a draw structure
|
||||
* with the deatils for a given monster
|
||||
*/
|
||||
void setMonsterSprite(DrawStruct &drawStruct, MazeMonster &monster,
|
||||
SpriteResource *sprites, int frame, int defaultY);
|
||||
|
||||
/**
|
||||
* Draws outdoor scenes
|
||||
*/
|
||||
void drawOutdoorsScene();
|
||||
|
||||
/**
|
||||
* Draws indoor scenes
|
||||
*/
|
||||
void drawIndoorsScene();
|
||||
protected:
|
||||
int8 _wp[20];
|
||||
byte _wo[308];
|
||||
bool _flipWater;
|
||||
bool _flipGround;
|
||||
bool _flipSky;
|
||||
bool _flipDefaultGround;
|
||||
bool _thinWall;
|
||||
bool _isAnimReset;
|
||||
|
||||
void setMazeBits();
|
||||
|
||||
/**
|
||||
* Handles animation of monsters, wall items, and combat within the 3d
|
||||
* view by cycling the appropriate frame numbers
|
||||
*/
|
||||
void animate3d();
|
||||
|
||||
/**
|
||||
* Draws the game scene
|
||||
*/
|
||||
void drawScene();
|
||||
public:
|
||||
OutdoorDrawList _outdoorList;
|
||||
IndoorDrawList _indoorList;
|
||||
SpriteResource _charPowSprites;
|
||||
int _objNumber;
|
||||
int _overallFrame;
|
||||
bool _charsShooting;
|
||||
bool _openDoor;
|
||||
bool _isAttacking;
|
||||
public:
|
||||
InterfaceScene(XeenEngine *vm);
|
||||
|
||||
virtual ~InterfaceScene() {
|
||||
}
|
||||
|
||||
/**
|
||||
* Set up draw structures for displaying on-screen monsters
|
||||
*/
|
||||
void setIndoorsMonsters();
|
||||
|
||||
/**
|
||||
* Set up draw structures for displaying on-screen objects
|
||||
*/
|
||||
void setIndoorsObjects();
|
||||
|
||||
/**
|
||||
* Set up draw structures for displaying on-screen wall items
|
||||
*/
|
||||
void setIndoorsWallPics();
|
||||
|
||||
/**
|
||||
* Draw the contents of the current 3d view of an indoor map
|
||||
*/
|
||||
void drawIndoors();
|
||||
|
||||
/**
|
||||
* Set up the draw structures for displaying monsters on outdoor maps
|
||||
*/
|
||||
void setOutdoorsMonsters();
|
||||
|
||||
/**
|
||||
* Set up the draw structures for displaying objects on outdoor maps
|
||||
*/
|
||||
void setOutdoorsObjects();
|
||||
|
||||
/**
|
||||
* Draw the contents of the current 3d view of an outdoor map
|
||||
*/
|
||||
void drawOutdoors();
|
||||
};
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace MM
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user