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308
engines/mm/xeen/dialogs/dialogs_quests.cpp
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308
engines/mm/xeen/dialogs/dialogs_quests.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "mm/xeen/dialogs/dialogs_quests.h"
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#include "mm/xeen/events.h"
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#include "mm/xeen/party.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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enum QuestButtonTTSTextIndex {
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kQuestItems = 0,
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kQuestCurrentQuests = 1,
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kQuestAutoNotes = 2,
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kQuestUp = 3,
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kQuestDown = 4,
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kQuestExit = 5
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};
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#define MAX_DIALOG_LINES 128
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void Quests::show(XeenEngine *vm) {
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Quests *dlg = new Quests(vm);
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dlg->execute();
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delete dlg;
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}
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void Quests::execute() {
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EventsManager &events = *_vm->_events;
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Party &party = *_vm->_party;
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Windows &windows = *_vm->_windows;
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Mode oldMode = _vm->_mode;
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int count = 0;
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bool headerShown = false;
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int topRow = 0;
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const char **questItemNames = (g_vm->getGameID() == GType_Swords) ? Res.QUEST_ITEM_NAMES_SWORDS : Res.QUEST_ITEM_NAMES;
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int itemsCount = (g_vm->getGameID() == GType_Swords) ? TOTAL_QUEST_ITEMS_SWORDS : TOTAL_QUEST_ITEMS;
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const char *title1 = (g_vm->getGameID() == GType_Swords) ? Res.SWORDS_OF_XEEN_LINE : Res.CLOUDS_OF_XEEN_LINE;
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addButtons();
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loadQuestNotes();
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enum { QUEST_ITEMS, CURRENT_QUESTS, AUTO_NOTES } mode = QUEST_ITEMS;
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bool windowFlag;
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if (windows[29]._enabled) {
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windowFlag = false;
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} else {
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windows[29].open();
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windows[30].open();
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windowFlag = true;
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}
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Common::String ttsButtons;
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windows[29].writeString(Res.QUESTS_DIALOG_TEXT, false, &ttsButtons);
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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setButtonTexts(ttsButtons);
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#endif
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drawButtons(&windows[0]);
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Common::String ttsMessage;
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while (!_vm->shouldExit()) {
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Common::String lines[MAX_DIALOG_LINES];
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switch (mode) {
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case QUEST_ITEMS:
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for (int idx = 0; idx < itemsCount; ++idx)
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lines[idx] = "\b \b*";
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count = 0;
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headerShown = false;
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for (int idx = 0; idx < itemsCount; ++idx) {
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if (party._questItems[idx]) {
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if (!count ) {
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if (_vm->getGameID() == GType_Swords)
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lines[count++] = Res.SWORDS_OF_XEEN_LINE;
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else if (idx < 35)
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lines[count++] = Res.CLOUDS_OF_XEEN_LINE;
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} else if (_vm->getGameID() != GType_Swords && idx >= 35 && !headerShown) {
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lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
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headerShown = true;
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}
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bool multiFlag = false;
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if (_vm->getGameID() == GType_Swords) {
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multiFlag = (idx == 20) || (idx == 27) || (idx == 41);
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} else {
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switch (idx) {
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case 17:
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case 26:
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case 79:
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case 80:
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case 81:
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case 82:
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case 83:
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case 84:
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multiFlag = true;
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break;
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default:
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break;
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}
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}
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if (multiFlag) {
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lines[count++] = Common::String::format("%d %s%c",
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party._questItems[idx], questItemNames[idx],
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party._questItems[idx] == 1 ? ' ' : 's');
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} else {
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lines[count++] = questItemNames[idx];
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}
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}
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}
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ttsMessage.clear();
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if (count == 0) {
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windows[30].writeString(Res.NO_QUEST_ITEMS);
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} else {
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windows[30].writeString(Common::String::format(Res.QUEST_ITEMS_DATA,
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lines[topRow].c_str(), lines[topRow + 1].c_str(),
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lines[topRow + 2].c_str(), lines[topRow + 3].c_str(),
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lines[topRow + 4].c_str(), lines[topRow + 5].c_str(),
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lines[topRow + 6].c_str(), lines[topRow + 7].c_str(),
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lines[topRow + 8].c_str()
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), false, &ttsMessage);
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ttsMessage.replace('*', ' ');
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#ifdef USE_TTS
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_vm->sayText(ttsMessage);
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#endif
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}
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break;
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case CURRENT_QUESTS:
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for (int idx = 0; idx < itemsCount; ++idx)
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lines[idx] = "";
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count = 0;
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headerShown = false;
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for (int idx = 0; idx < TOTAL_QUEST_FLAGS; ++idx) {
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if (party._questFlags[idx + 1]) {
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if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 29)) {
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lines[count++] = title1;
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}
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if (_vm->getGameID() != GType_Swords && idx > 28 && !headerShown) {
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lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
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headerShown = true;
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}
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lines[count++] = _questNotes[idx];
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}
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}
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if (count == 0)
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lines[1] = Res.NO_CURRENT_QUESTS;
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ttsMessage.clear();
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windows[30].writeString(Common::String::format(Res.CURRENT_QUESTS_DATA,
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lines[topRow].c_str(), lines[topRow + 1].c_str(), lines[topRow + 2].c_str()), false, &ttsMessage);
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ttsMessage.replace('*', ' ');
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#ifdef USE_TTS
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_vm->sayText(ttsMessage);
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#endif
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break;
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case AUTO_NOTES: {
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int max, offset;
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switch (_vm->getGameID()) {
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case GType_Swords:
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max = 49;
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offset = 51;
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break;
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case GType_Clouds:
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max = MAX_DIALOG_LINES;
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offset = 31;
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break;
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default:
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max = MAX_DIALOG_LINES;
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offset = 56;
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break;
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}
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for (int idx = 0; idx < max; ++idx)
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lines[idx] = "";
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count = 0;
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headerShown = false;
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for (int idx = 0; idx < max; ++idx) {
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if (party._worldFlags[idx + (_vm->getGameID() != GType_Swords ? 1 : 0)]) {
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if (!count && !headerShown && (_vm->getGameID() == GType_Swords || idx < 72)) {
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lines[count++] = title1;
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}
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if (idx >= 72 && !headerShown) {
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lines[count++] = Res.DARKSIDE_OF_XEEN_LINE;
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headerShown = true;
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}
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lines[count++] = _questNotes[idx + offset];
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}
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}
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if (count == 0)
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lines[1] = Res.NO_AUTO_NOTES;
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windows[30].writeString(Common::String::format(Res.AUTO_NOTES_DATA,
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lines[topRow].c_str(), lines[topRow + 1].c_str(),
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lines[topRow + 2].c_str(), lines[topRow + 3].c_str(),
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lines[topRow + 4].c_str(), lines[topRow + 5].c_str(),
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lines[topRow + 6].c_str(), lines[topRow + 7].c_str(),
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lines[topRow + 8].c_str()
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));
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break;
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}
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default:
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break;
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}
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windows[30].writeString("\v000\t000");
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windows[24].update();
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#ifdef USE_TTS
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g_vm->sayText(ttsButtons);
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#endif
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// Key handling
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_buttonValue = 0;
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while (!_vm->shouldExit() && !_buttonValue) {
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events.pollEventsAndWait();
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checkEvents(_vm);
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}
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if (_buttonValue == Common::KEYCODE_ESCAPE)
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break;
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if (Res.KeyConstants.DialogsQuests.KEY_AUTO_NOTES == _buttonValue) {
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mode = AUTO_NOTES;
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topRow = 0;
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} else if (Res.KeyConstants.DialogsQuests.KEY_QUEST_ITEMS == _buttonValue) {
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mode = QUEST_ITEMS;
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topRow = 0;
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} else if (Res.KeyConstants.DialogsQuests.KEY_CURRENT_QUESTS == _buttonValue) {
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mode = CURRENT_QUESTS;
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topRow = 0;
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} else if (Common::KEYCODE_HOME == _buttonValue) {
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topRow = 0;
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} else if (Common::KEYCODE_END == _buttonValue) {
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topRow = MAX(count - 1, 0);
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} else if (Common::KEYCODE_PAGEUP == _buttonValue) {
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topRow = MAX(topRow - 3, 0);
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} else if (Common::KEYCODE_PAGEDOWN == _buttonValue) {
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topRow = CLIP(topRow + 3, 0, MAX(count - 1, 0));
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} else if (Common::KEYCODE_UP == _buttonValue ||
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Common::KEYCODE_KP8 == _buttonValue ||
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Common::KEYCODE_u == _buttonValue) {
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topRow = MAX(topRow - 1, 0);
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} else if (Common::KEYCODE_DOWN == _buttonValue ||
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Common::KEYCODE_KP2 == _buttonValue ||
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Common::KEYCODE_d == _buttonValue) {
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topRow = CLIP(topRow + 1, 0, MAX(count - 1, 0));
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}
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}
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if (windowFlag) {
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windows[30].close();
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windows[29].close();
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}
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_vm->_mode = oldMode;
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}
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void Quests::addButtons() {
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_iconSprites.load("quest.icn");
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addButton(Common::Rect(12, 109, 36, 129), Res.KeyConstants.DialogsQuests.KEY_QUEST_ITEMS, &_iconSprites, kQuestItems);
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addButton(Common::Rect(80, 109, 104, 129), Res.KeyConstants.DialogsQuests.KEY_CURRENT_QUESTS, &_iconSprites, kQuestCurrentQuests);
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addButton(Common::Rect(148, 109, 172, 129), Res.KeyConstants.DialogsQuests.KEY_AUTO_NOTES, &_iconSprites, kQuestAutoNotes);
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addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_UP, &_iconSprites, kQuestUp);
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addButton(Common::Rect(250, 109, 274, 129), Common::KEYCODE_DOWN, &_iconSprites, kQuestDown);
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addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites, kQuestExit);
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}
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void Quests::loadQuestNotes() {
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File f("qnotes.bin", 1);
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while (f.pos() < f.size())
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_questNotes.push_back(f.readString());
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f.close();
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}
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} // End of namespace Xeen
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} // End of namespace MM
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