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engines/mm/xeen/dialogs/dialogs_party.h
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engines/mm/xeen/dialogs/dialogs_party.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_DIALOGS_PARTY_H
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#define XEEN_DIALOGS_PARTY_H
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#include "common/array.h"
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#include "mm/xeen/dialogs/dialogs.h"
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#include "mm/xeen/interface.h"
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#include "mm/xeen/screen.h"
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#include "mm/xeen/sprites.h"
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namespace MM {
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namespace Xeen {
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/**
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* Shows the Party dialog that's shown when signing into an inn
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*/
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class PartyDialog : public ButtonContainer, public PartyDrawer {
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private:
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XeenEngine *_vm;
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SpriteResource _uiSprites;
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DrawStruct _faceDrawStructs[4];
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Common::String _partyDetails;
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Common::Array<int> _charList;
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#ifdef USE_TTS
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uint8 _faceCount;
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#endif
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/**
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* Constructor
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*/
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PartyDialog(XeenEngine *vm);
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/**
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* Executes the dialog
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*/
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void execute();
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/**
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* Loads the list of character
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*/
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void loadCharacters();
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/**
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* Loads buttons for the dialog
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*/
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void loadButtons();
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/**
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* Initialises a list of elements to draw
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*/
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void initDrawStructs();
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/**
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* Sets up the background
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*/
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void setupBackground();
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/**
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* Sets up the faces from the avaialble roster for display in the party dialog
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*/
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void setupFaces(int firstDisplayChar, bool updateFlag);
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void startingCharChanged(int firstDisplayChar);
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int selectCharacter(bool isDelete, int firstDisplayChar);
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#ifdef USE_TTS
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void speakText(const Common::String &text, bool isCharacterCreation);
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#endif
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public:
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/**
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* Show the Party dialog
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*/
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static void show(XeenEngine *vm);
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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