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engines/mm/xeen/dialogs/dialogs_items.h
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123
engines/mm/xeen/dialogs/dialogs_items.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_DIALOGS_ITEMS_H
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#define XEEN_DIALOGS_ITEMS_H
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#include "mm/xeen/dialogs/dialogs.h"
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#include "mm/xeen/party.h"
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#include "mm/xeen/window.h"
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namespace MM {
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namespace Xeen {
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enum ItemsMode {
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ITEMMODE_CHAR_INFO = 0, ITEMMODE_BUY = 1, ITEMMODE_SELL = 2, ITEMMODE_3 = 3,
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ITEMMODE_RECHARGE = 4, ITEMMODE_5 = 5, ITEMMODE_ENCHANT = 6, ITEMMODE_COMBAT = 7, ITEMMODE_8 = 8,
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ITEMMODE_REPAIR = 9, ITEMMODE_IDENTIFY = 10, ITEMMODE_TO_GOLD = 11,
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ITEMMODE_INVALID = -1
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};
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class ItemsDialog : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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SpriteResource _equipSprites;
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Character _itemsCharacter;
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Character *_oldCharacter;
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DrawStruct _itemsDrawList[INV_ITEMS_TOTAL];
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ItemsDialog(XeenEngine *vm) : ButtonContainer(vm), _oldCharacter(nullptr) {}
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Character *execute(Character *c, ItemsMode mode);
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/**
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* Load the buttons for the dialog
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*/
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void loadButtons(ItemsMode mode, Character *&c, ItemCategory category);
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/**
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* Sets the equipment icon to use for each item for display
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*/
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void setEquipmentIcons();
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/**
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* Calculate the cost of an item, or charges renaming for Misc items as appropriate
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*/
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int calcItemCost(Character *c, int itemIndex, ItemsMode mode, int skillLevel,
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ItemCategory category);
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/**
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* Get plural gold form
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*/
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const char *getGoldPlurals(int val);
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int doItemOptions(Character &c, int actionIndex, int itemIndex,
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ItemCategory category, ItemsMode mode);
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void itemToGold(Character &c, int itemIndex, ItemCategory category, ItemsMode mode);
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#ifdef USE_TTS
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void speakText(const Common::String &text, uint8 headerCount, uint8 lineCount);
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#endif
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public:
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static Character *show(XeenEngine *vm, Character *c, ItemsMode mode);
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};
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class ItemSelectionDialog : public ButtonContainer {
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private:
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SpriteResource _icons;
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int _actionIndex;
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InventoryItems &_items;
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ItemSelectionDialog(XeenEngine *vm, int actionIndex, InventoryItems &items, const Common::StringArray &ttsItemButtonTexts) : ButtonContainer(vm),
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_actionIndex(actionIndex), _items(items) {
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loadButtons();
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#ifdef USE_TTS
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_buttonTexts = ttsItemButtonTexts;
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#endif
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}
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/**
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* Executes the dialog
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* @returns Selected item index
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*/
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int execute();
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/**
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* Loads buttons
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*/
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void loadButtons();
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public:
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/**
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* Shows the dialog
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* @param actionIndex Current action type
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* @param items Currently active items category
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* @param ttsItemButtonTexts Text for each item button
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* @returns Selected item index
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*/
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static int show(int actionIndex, InventoryItems &items, const Common::StringArray &ttsItemButtonTexts);
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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