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109
engines/mm/xeen/dialogs/dialogs_input.h
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109
engines/mm/xeen/dialogs/dialogs_input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_DIALOGS_STRING_INPUT_H
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#define XEEN_DIALOGS_STRING_INPUT_H
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#include "common/keyboard.h"
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#include "mm/xeen/dialogs/dialogs.h"
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#include "mm/xeen/screen.h"
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namespace MM {
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namespace Xeen {
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class Input : public ButtonContainer {
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private:
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/**
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* Draws the text input and cursor and waits until the user presses a key
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*/
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Common::KeyState waitForKey(const Common::String &msg);
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/**
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* Animates the box text cursor
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*/
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void animateCursor();
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protected:
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Window *_window;
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int _cursorAnimIndex;
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int nonEnToUpper(uint16 ascii);
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int nonEnToLower(uint16 ascii);
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/**
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* Allows the user to enter a string
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*/
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int getString(Common::String &line, uint maxLen, int maxWidth, bool isNumeric);
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Input(XeenEngine *vm, Window *window) : ButtonContainer(vm),
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_window(window), _cursorAnimIndex(0) {}
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public:
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static int show(XeenEngine *vm, Window *window, Common::String &line,
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uint maxLen, int maxWidth, bool isNumeric = false);
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};
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class StringInput : public Input {
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protected:
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StringInput(XeenEngine *vm);
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int execute(bool type, const Common::String &expected,
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const Common::String &title, int opcode);
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public:
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static int show(XeenEngine *vm, bool type, const Common::String &msg1,
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const Common::String &msg2, int opcode);
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};
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class NumericInput : public Input {
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private:
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NumericInput(XeenEngine *vm, int window);
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int execute(int maxLength, int maxWidth);
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public:
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static int show(XeenEngine *vm, int window, int maxLength, int maxWidth);
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};
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class Choose123 : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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Choose123(XeenEngine *vm) : ButtonContainer(vm) {}
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int execute(uint numOptions);
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void loadButtons(uint numOptions);
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public:
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static int show(XeenEngine *vm, uint numOptions);
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};
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class HowMuch : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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HowMuch(XeenEngine *vm) : ButtonContainer(vm) {}
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int execute();
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public:
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static int show(XeenEngine *vm);
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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