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104
engines/mm/xeen/dialogs/dialogs_dismiss.cpp
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104
engines/mm/xeen/dialogs/dialogs_dismiss.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/dialogs/dialogs_dismiss.h"
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#include "mm/xeen/party.h"
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#include "mm/xeen/resources.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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void Dismiss::show(XeenEngine *vm) {
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Dismiss *dlg = new Dismiss(vm);
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dlg->execute();
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delete dlg;
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}
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void Dismiss::execute() {
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Party &party = *_vm->_party;
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Windows &windows = *_vm->_windows;
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loadButtons();
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Window &w = windows[31];
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w.open();
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bool ttsVoiceText = true;
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bool breakFlag = false;
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while (!_vm->shouldExit() && !breakFlag) {
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do {
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events.updateGameCounter();
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intf.draw3d(false, false);
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w.frame();
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w.fill();
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w.writeString(Res.DISMISS_WHOM, ttsVoiceText);
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_iconSprites.draw(w, 0, Common::Point(225, 120));
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w.update();
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ttsVoiceText = false;
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do {
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events.pollEventsAndWait();
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checkEvents(_vm);
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} while (!_vm->shouldExit() && !_buttonValue && events.timeElapsed() < 2);
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} while (!_vm->shouldExit() && !_buttonValue);
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if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
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_buttonValue -= Common::KEYCODE_F1;
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if (_buttonValue < (int)party._activeParty.size()) {
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if (party._activeParty.size() == 1) {
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w.close();
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ErrorScroll::show(_vm, Res.CANT_DISMISS_LAST_CHAR, WT_NONFREEZED_WAIT);
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w.open();
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} else if (party._activeParty[_buttonValue]._weapons.hasElderWeapon()) {
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w.close();
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ErrorScroll::show(_vm, Res.DELETE_CHAR_WITH_ELDER_WEAPON, WT_NONFREEZED_WAIT);
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w.open();
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} else {
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// Remove the character from the party
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party._activeParty.remove_at(_buttonValue);
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breakFlag = true;
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}
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break;
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}
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} else if (_buttonValue == Common::KEYCODE_ESCAPE) {
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breakFlag = true;
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}
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}
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w.close();
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intf.drawParty(true);
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}
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void Dismiss::loadButtons() {
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_iconSprites.load("esc.icn");
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addButton(Common::Rect(225, 120, 249, 140), Common::KEYCODE_ESCAPE, &_iconSprites);
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addButton(Common::Rect(16, 16, 48, 48), Common::KEYCODE_1);
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addButton(Common::Rect(117, 16, 149, 48), Common::KEYCODE_2);
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addButton(Common::Rect(16, 59, 48, 91), Common::KEYCODE_3);
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addButton(Common::Rect(117, 59, 149, 91), Common::KEYCODE_4);
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}
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} // End of namespace Xeen
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} // End of namespace MM
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