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engines/mm/xeen/dialogs/dialogs_difficulty.cpp
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engines/mm/xeen/dialogs/dialogs_difficulty.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/dialogs/dialogs_difficulty.h"
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#include "mm/xeen/resources.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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#ifdef USE_TTS
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static const char *difficultyButtonsText[] = {
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"Adventurer\nWarrior", // English
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"Abenteurer\nK\204mpfer", // German
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"Aventurier\nGuerrier", // French
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"Aventurero\nGuerrero", // Spanish
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"\x80\xa2\xa0\xad\xe2\xee\xe0\xa8\xe1\n\x82\xae\xa8\xad", // Russian (Авантюрис, Воин)
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"\xab\x5f\xc0\x49\xbc\xd2\xa6\xa1\n\xbe\xd4\xa4\x68\xbc\xd2\xa6\xa1" // Chinese (冒險模式, 戰士模式)
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};
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#endif
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enum DifficultyButtonTTSTextIndex {
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kDifficultyAdventurer = 0,
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kDifficultyWarrior = 1
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};
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int DifficultyDialog::show(XeenEngine *vm) {
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DifficultyDialog *dlg = new DifficultyDialog(vm);
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int result = dlg->execute();
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delete dlg;
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return result;
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}
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DifficultyDialog::DifficultyDialog(XeenEngine *vm) : ButtonContainer(vm) {
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loadButtons();
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#ifdef USE_TTS
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setButtonTexts(difficultyButtonsText[_vm->_ttsLanguage]);
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#endif
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}
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int DifficultyDialog::execute() {
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EventsManager &events = *_vm->_events;
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Windows &windows = *_vm->_windows;
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Window &w = windows[6];
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w.open();
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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w.writeString(Res.DIFFICULTY_TEXT);
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drawButtons(&w);
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int result = -1;
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while (!_vm->shouldExit()) {
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events.pollEventsAndWait();
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checkEvents(_vm);
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if (Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER == _buttonValue)
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result = ADVENTURER;
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else if (Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR == _buttonValue)
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result = WARRIOR;
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else if (Common::KEYCODE_ESCAPE != _buttonValue)
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continue;
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break;
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}
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w.close();
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return result;
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}
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void DifficultyDialog::loadButtons() {
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_sprites.load("choice.icn");
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addButton(Common::Rect(68, 167, 158, 187), Res.KeyConstants.DialogsDifficulty.KEY_ADVENTURER, &_sprites, kDifficultyAdventurer);
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addButton(Common::Rect(166, 167, 256, 187), Res.KeyConstants.DialogsDifficulty.KEY_WARRIOR, &_sprites, kDifficultyWarrior);
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}
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} // End of namespace Xeen
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} // End of namespace MM
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