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engines/mm/xeen/dialogs/dialogs_char_info.h
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89
engines/mm/xeen/dialogs/dialogs_char_info.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef XEEN_DIALOGS_CHAR_INFO_H
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#define XEEN_DIALOGS_CHAR_INFO_H
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#include "mm/xeen/dialogs/dialogs.h"
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#include "mm/xeen/party.h"
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#include "mm/xeen/window.h"
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namespace MM {
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namespace Xeen {
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class CharacterInfo : public ButtonContainer {
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private:
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SpriteResource _iconSprites;
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DrawStruct _drawList[24];
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int _cursorCell;
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CharacterInfo(XeenEngine *vm) : ButtonContainer(vm), _cursorCell(0) {}
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void execute(int charIndex);
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/**
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* Load the draw structure list with frame numbers and positions
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*/
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void loadDrawStructs();
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/**
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* Set up the button list for the dialog
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*/
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void addButtons();
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/**
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* Get plural day/days form
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*/
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const char *getDaysPlurals(int val);
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/**
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* Return a string containing the details of the character
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*/
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Common::String loadCharacterDetails(const Character &c);
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/**
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* Cursor display handling
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*/
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void showCursor(bool flag);
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/**
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* Get gender form 'born'
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*/
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const char *getBornForm(const Character &c);
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/**
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* Get plural form 'on hand' for food
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*/
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const char *getFoodOnHandPlurals(int food);
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#ifdef USE_TTS
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void speakText(const Common::String &text);
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#endif
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bool expandStat(int attrib, const Character &c);
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public:
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static void show(XeenEngine *vm, int charIndex);
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};
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} // End of namespace Xeen
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} // End of namespace MM
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#endif
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