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130
engines/mm/xeen/dialogs/credits_screen.cpp
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130
engines/mm/xeen/dialogs/credits_screen.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/xeen/dialogs/credits_screen.h"
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#include "mm/xeen/resources.h"
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#include "mm/xeen/xeen.h"
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namespace MM {
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namespace Xeen {
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void CreditsScreen::show(XeenEngine *vm) {
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CreditsScreen *dlg = new CreditsScreen(vm);
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switch (vm->getGameID()) {
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case GType_Clouds:
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dlg->execute(Res.CLOUDS_CREDITS);
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break;
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case GType_Swords:
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dlg->execute(Res.SWORDS_CREDITS1);
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dlg->execute(Res.SWORDS_CREDITS2);
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break;
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default:
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dlg->execute(Res.DARK_SIDE_CREDITS);
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break;
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}
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delete dlg;
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}
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void CreditsScreen::execute(const char *content) {
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Screen &screen = *_vm->_screen;
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Windows &windows = *_vm->_windows;
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EventsManager &events = *_vm->_events;
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// Handle drawing the credits screen
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doScroll(true, false);
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windows[GAME_WINDOW].close();
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screen.loadBackground("marb.raw");
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Common::String ttsMessage;
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windows[0].writeString(content, false, &ttsMessage);
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doScroll(false, false);
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#ifdef USE_TTS
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speakText(ttsMessage, (_vm->getGameID() != GType_Swords || content == Res.SWORDS_CREDITS1));
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#endif
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events.setCursor(0);
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windows[0].update();
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clearButtons();
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// Wait for keypress
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while (!_vm->shouldExit() && !events.isKeyMousePressed())
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events.pollEventsAndWait();
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#ifdef USE_TTS
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_vm->stopTextToSpeech();
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#endif
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doScroll(true, false);
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}
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#ifdef USE_TTS
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void CreditsScreen::speakText(const Common::String &text, bool firstCreditsScreen) const {
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if (_vm->getGameID() == GType_Swords && firstCreditsScreen) {
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uint index = 0;
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// Developed/published by
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_vm->sayText(getNextTextSection(text, index, 2));
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// Next four headers are separate from their corresponding credits. First get the headers, then voice the person
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// for the first header, and then voice the second header and second person
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for (uint8 i = 0; i < 2; ++i) {
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_vm->sayText(getNextTextSection(text, index));
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Common::String nextHeader = getNextTextSection(text, index);
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_vm->sayText(getNextTextSection(text, index));
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_vm->sayText(nextHeader);
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_vm->sayText(getNextTextSection(text, index));
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}
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// Same as first four headers, but with two people at a time instead of one
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for (uint8 i = 0; i < 2; ++i) {
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// First two headers
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_vm->sayText(getNextTextSection(text, index));
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Common::String nextHeader = getNextTextSection(text, index);
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// First people listed
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_vm->sayText(getNextTextSection(text, index));
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Common::String nextHeaderPerson = getNextTextSection(text, index);
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// Second person listed under first header
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_vm->sayText(getNextTextSection(text, index));
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// Next header
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_vm->sayText(nextHeader);
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_vm->sayText(nextHeaderPerson);
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// Second person for second header
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if (i == 0) {
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_vm->sayText(getNextTextSection(text, index));
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} else { // Last header has more than two people
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_vm->sayText(text.substr(index));
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}
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}
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} else {
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_vm->sayText(text);
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}
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}
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#endif
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} // End of namespace Xeen
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} // End of namespace MM
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