Initial commit
This commit is contained in:
617
engines/mm/shared/xeen/sprites.cpp
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617
engines/mm/shared/xeen/sprites.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/memstream.h"
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#include "common/textconsole.h"
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#include "graphics/paletteman.h"
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#include "image/bmp.h"
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#include "image/png.h"
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#include "mm/shared/xeen/sprites.h"
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#include "mm/mm.h"
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namespace MM {
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namespace Shared {
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namespace Xeen {
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 200
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#define PALETTE_COUNT 256
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#define PALETTE_SIZE (256 * 3)
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#define SCENE_CLIP_LEFT 8
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#define SCENE_CLIP_RIGHT 223
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int SpriteResource::_clippedBottom;
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SpriteResource::SpriteResource() {
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_filesize = 0;
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_data = nullptr;
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}
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SpriteResource::SpriteResource(const Common::Path &filename) {
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_data = nullptr;
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load(filename);
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}
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SpriteResource::SpriteResource(const SpriteResource &src) {
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copy(src);
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}
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SpriteResource::~SpriteResource() {
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clear();
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}
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void SpriteResource::copy(const SpriteResource &src) {
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_filesize = src._filesize;
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_data = new byte[_filesize];
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Common::copy(src._data, src._data + _filesize, _data);
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_index.resize(src._index.size());
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for (uint i = 0; i < src._index.size(); ++i)
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_index[i] = src._index[i];
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}
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SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
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delete[] _data;
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_index.clear();
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copy(src);
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return *this;
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}
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void SpriteResource::load(const Common::Path &filename) {
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_filename = filename;
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Common::File f;
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if (g_engine->getGameID() == GType_MightAndMagic1 && f.open(filename)) {
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load(f);
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} else {
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File f2(filename);
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load(f2);
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}
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}
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void SpriteResource::load(Common::SeekableReadStream &f) {
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// Read in a copy of the file
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_filesize = f.size();
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delete[] _data;
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_data = new byte[_filesize];
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f.read(_data, _filesize);
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// Read in the index
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f.seek(0);
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int count = f.readUint16LE();
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_index.resize(count);
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for (int i = 0; i < count; ++i) {
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_index[i]._offset1 = f.readUint16LE();
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_index[i]._offset2 = f.readUint16LE();
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// Check for any images overriding the default Xeen sprites for M&M1 Enhanced mode
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const Common::String fnPNG = Common::String::format("gfx/%s/image%.2d.png", _filename.baseName().c_str(), i);
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const Common::String fnBitmap = Common::String::format("gfx/%s/image%.2d.bmp", _filename.baseName().c_str(), i);
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Image::PNGDecoder pngDecoder;
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Image::BitmapDecoder bmpDecoder;
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Common::File imgFile;
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if (Common::File::exists(fnPNG.c_str()) && imgFile.open(fnPNG.c_str()) && pngDecoder.loadStream(imgFile)) {
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_index[i]._override.copyFrom(*pngDecoder.getSurface());
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} else if (Common::File::exists(fnBitmap.c_str()) && imgFile.open(fnBitmap.c_str()) && bmpDecoder.loadStream(imgFile)) {
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_index[i]._override.copyFrom(*bmpDecoder.getSurface());
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}
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}
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}
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void SpriteResource::clear() {
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delete[] _data;
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_data = nullptr;
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_filesize = 0;
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_index.clear();
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}
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void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
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uint flags, int scale) const {
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draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
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}
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void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
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const Common::Rect &bounds, uint flags, int scale) const {
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Common::Rect r = bounds;
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if (flags & SPRFLAG_BOTTOM_CLIPPED)
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r.clip(SCREEN_WIDTH, _clippedBottom);
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// Create drawer to handle the rendering
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SpriteDrawer *drawer;
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switch (flags & SPRFLAG_MODE_MASK) {
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case SPRFLAG_DRAWER1:
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drawer = new SpriteDrawer1(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER2:
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drawer = new SpriteDrawer2(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER3:
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drawer = new SpriteDrawer3(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER5:
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drawer = new SpriteDrawer5(_data, _filesize, flags & 0x1F);
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break;
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case SPRFLAG_DRAWER6:
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drawer = new SpriteDrawer6(_data, _filesize, flags & 0x1F);
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break;
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default:
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drawer = new SpriteDrawer(_data, _filesize);
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break;
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}
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// WORKAROUND: Crash clicking Vertigo well in Clouds
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if (frame < (int)_index.size()) {
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if (!_index[frame]._override.empty()) {
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const Graphics::ManagedSurface &src = _index[frame]._override;
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if (flags & Shared::Xeen::SPRFLAG_RESIZE)
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dest.create(src.w, src.h);
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dest.blitFrom(src, destPos);
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} else {
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// Sprites can consist of separate background & foreground
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drawer->draw(dest, _index[frame]._offset1, destPos, r, flags, scale);
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if (_index[frame]._offset2)
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drawer->draw(dest, _index[frame]._offset2, destPos, r, flags, scale);
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}
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}
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delete drawer;
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}
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void SpriteResource::draw(XSurface &dest, int frame) const {
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draw(dest, frame, Common::Point());
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}
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void SpriteResource::draw(Graphics::ManagedSurface *dest, int frame, const Common::Point &destPos) const {
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XSurface tmp;
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tmp.w = dest->w;
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tmp.h = dest->h;
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tmp.pitch = dest->pitch;
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tmp.format = dest->format;
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tmp.setPixels(dest->getPixels());
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draw(tmp, frame, destPos);
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}
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Common::Point SpriteResource::getFrameSize(int frame) const {
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Common::MemoryReadStream f(_data, _filesize);
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Common::Point frameSize;
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for (int idx = 0; idx < (_index[frame]._offset2 ? 2 : 1); ++idx) {
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f.seek((idx == 0) ? _index[frame]._offset1 : _index[frame]._offset2);
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int xOffset = f.readUint16LE();
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int width = f.readUint16LE();
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int yOffset = f.readUint16LE();
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int height = f.readUint16LE();
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frameSize.x = MAX((int)frameSize.x, xOffset + width);
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frameSize.y = MAX((int)frameSize.y, yOffset + height);
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}
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return frameSize;
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}
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/*------------------------------------------------------------------------*/
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void SpriteDrawer::draw(XSurface &dest, uint16 offset, const Common::Point &pt,
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const Common::Rect &clipRect, uint flags, int scale) {
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static const uint SCALE_TABLE[] = {
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0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
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0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
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};
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static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
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assert((scale & SCALE_MASK) < 16);
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uint16 scaleMask = SCALE_TABLE[scale & SCALE_MASK];
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uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
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bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
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int xInc = flipped ? -1 : 1;
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bool enlarge = (scale & SCALE_ENLARGE) != 0;
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_destTop = (byte *)dest.getBasePtr(clipRect.left, clipRect.top);
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_destBottom = (byte *)dest.getBasePtr(clipRect.right, clipRect.bottom - 1);
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_pitch = dest.pitch;
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// Get cell header
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Common::MemoryReadStream f(_data, _filesize);
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f.seek(offset);
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int xOffset = f.readUint16LE();
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int width = f.readUint16LE();
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int yOffset = f.readUint16LE();
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int height = f.readUint16LE();
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// Figure out drawing x, y
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Common::Point destPos;
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destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
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destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
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destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
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// If the flags allow the dest surface to be resized, ensure dest surface is big enough
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Common::Rect bounds = clipRect;
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if (flags & SPRFLAG_RESIZE) {
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if (dest.w < (xOffset + width) || dest.h < (yOffset + height))
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dest.create(xOffset + width, yOffset + height);
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bounds = Common::Rect(0, 0, dest.w, dest.h);
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}
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if (flags & SPRFLAG_SCENE_CLIPPED) {
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bounds.clip(Common::Rect(8, 8, 223, 141));
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}
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uint16 scaleMaskXCopy = scaleMaskX;
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Common::Rect drawBounds;
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drawBounds.left = SCREEN_WIDTH;
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drawBounds.top = SCREEN_HEIGHT;
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drawBounds.right = drawBounds.bottom = 0;
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// Main loop
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for (int yCtr = height; yCtr > 0; --yCtr) {
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// The number of bytes in this scan line
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int lineLength = f.readByte();
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if (lineLength == 0) {
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// Skip the specified number of scan lines
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int numLines = f.readByte();
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destPos.y += getScaledVal(numLines + 1, scaleMaskY);
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yCtr -= numLines;
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continue;
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}
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// Roll the scale mask
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uint bit = (scaleMaskY >> 15) & 1;
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scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
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if (!bit) {
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// Not a line to be drawn due to scaling down
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f.skip(lineLength);
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} else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) {
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// Skip over the bytes of the line
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f.skip(lineLength);
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destPos.y++;
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} else {
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scaleMaskX = scaleMaskXCopy;
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xOffset = f.readByte();
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// Initialize the array to hold the temporary data for the line. We do this to make it simpler
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// to handle both deciding which pixels to draw in a scaled image, as well as when images
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// have been horizontally flipped. Note that we allocate an extra line for before and after our
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// work line, just in case the sprite is screwed up and overruns the line
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int tempLine[SCREEN_WIDTH * 3];
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Common::fill(&tempLine[SCREEN_WIDTH], &tempLine[SCREEN_WIDTH * 3], -1);
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int *lineP = flipped ? &tempLine[SCREEN_WIDTH + width - 1 - xOffset] : &tempLine[SCREEN_WIDTH + xOffset];
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// Build up the line
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int byteCount, opr1, opr2;
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int32 pos;
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for (byteCount = 1; byteCount < lineLength; ) {
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// The next byte is an opcode that determines what operators are to follow and how to interpret them.
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int opcode = f.readByte(); ++byteCount;
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// Decode the opcode
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int len = opcode & 0x1F;
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int cmd = (opcode & 0xE0) >> 5;
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switch (cmd) {
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case 0: // The following len + 1 bytes are stored as indexes into the color table.
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case 1: // The following len + 33 bytes are stored as indexes into the color table.
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for (int i = 0; i < opcode + 1; ++i, ++byteCount) {
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byte b = f.readByte();
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*lineP = b;
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lineP += xInc;
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}
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break;
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case 2: // The following byte is an index into the color table, draw it len + 3 times.
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opr1 = f.readByte(); ++byteCount;
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for (int i = 0; i < len + 3; ++i) {
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*lineP = opr1;
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lineP += xInc;
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}
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break;
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case 3: // Stream copy command.
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opr1 = f.readUint16LE(); byteCount += 2;
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pos = f.pos();
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f.seek(-opr1, SEEK_CUR);
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for (int i = 0; i < len + 4; ++i) {
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*lineP = f.readByte();
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lineP += xInc;
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}
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f.seek(pos, SEEK_SET);
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break;
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case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times.
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opr1 = f.readByte(); ++byteCount;
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opr2 = f.readByte(); ++byteCount;
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for (int i = 0; i < len + 2; ++i) {
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*lineP = opr1;
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lineP += xInc;
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*lineP = opr2;
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lineP += xInc;
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}
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break;
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case 5: // Skip len + 1 pixels
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lineP += (len + 1) * xInc;
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break;
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case 6: // Pattern command.
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case 7:
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// The pattern command has a different opcode format
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len = opcode & 0x07;
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cmd = (opcode >> 2) & 0x0E;
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opr1 = f.readByte(); ++byteCount;
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for (int i = 0; i < len + 3; ++i) {
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*lineP = opr1;
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lineP += xInc;
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opr1 += PATTERN_STEPS[cmd + (i % 2)];
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}
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break;
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default:
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break;
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}
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}
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assert(byteCount == lineLength);
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drawBounds.top = MIN(drawBounds.top, destPos.y);
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drawBounds.bottom = MAX((int)drawBounds.bottom, destPos.y + 1);
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// Handle drawing out the line
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byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y);
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_destLeft = (byte *)dest.getBasePtr(
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(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_LEFT : clipRect.left, destPos.y);
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_destRight = (byte *)dest.getBasePtr(
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(flags & SPRFLAG_SCENE_CLIPPED) ? SCENE_CLIP_RIGHT : clipRect.right, destPos.y);
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int16 xp = destPos.x;
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lineP = &tempLine[SCREEN_WIDTH];
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for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) {
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bit = (scaleMaskX >> 15) & 1;
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scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
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if (bit) {
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// Check whether there's a pixel to write, and we're within the allowable bounds. Note that for
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// the SPRFLAG_SCENE_CLIPPED or when enlarging, we also have an extra horizontal bounds check
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if (*lineP != -1 && xp >= bounds.left && xp < bounds.right) {
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drawBounds.left = MIN(drawBounds.left, xp);
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drawBounds.right = MAX((int)drawBounds.right, xp + 1);
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drawPixel(destP, (byte)*lineP);
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if (enlarge) {
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drawPixel(destP + SCREEN_WIDTH, (byte)*lineP);
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drawPixel(destP + 1, (byte)*lineP);
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drawPixel(destP + 1 + SCREEN_WIDTH, (byte)*lineP);
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}
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}
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++xp;
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++destP;
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if (enlarge) {
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++destP;
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++xp;
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}
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}
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}
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++destPos.y;
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if (enlarge)
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++destPos.y;
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||||
}
|
||||
}
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||||
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||||
if (drawBounds.isValidRect()) {
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drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h));
|
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if (!drawBounds.isEmpty())
|
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dest.addDirtyRect(drawBounds);
|
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}
|
||||
}
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uint SpriteDrawer::getScaledVal(int xy, uint16 &scaleMask) {
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if (!xy)
|
||||
return 0;
|
||||
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||||
uint result = 0;
|
||||
for (int idx = 0; idx < xy; ++idx) {
|
||||
uint bit = (scaleMask >> 15) & 1;
|
||||
scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
|
||||
result += bit;
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||||
}
|
||||
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||||
return result;
|
||||
}
|
||||
|
||||
void SpriteDrawer::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
void SpriteDrawer::rcr(uint16 &val, bool &cf) {
|
||||
bool newCf = (val & 1);
|
||||
val = (val >> 1) | (cf ? 0x8000 : 0);
|
||||
cf = newCf;
|
||||
}
|
||||
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||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER1_OFFSET[24] = {
|
||||
0x30, 0xC0, 0xB0, 0x10, 0x41, 0x20, 0x40, 0x21, 0x48, 0x46, 0x43, 0x40,
|
||||
0xD0, 0xD3, 0xD6, 0xD8, 0x01, 0x04, 0x07, 0x0A, 0xEA, 0xEE, 0xF2, 0xF6
|
||||
};
|
||||
|
||||
static const byte DRAWER1_MASK[24] = {
|
||||
0x0F, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x0F, 0x07, 0x07, 0x07, 0x07,
|
||||
0x07, 0x07, 0x07, 0x07, 0x0F, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x07, 0x07
|
||||
};
|
||||
|
||||
SpriteDrawer1::SpriteDrawer1(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER1_OFFSET[index];
|
||||
_mask = DRAWER1_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer1::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = (pixel & _mask) + _offset;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER2_MASK1[32] = {
|
||||
3, 0, 3, 0, 3, 0, 3, 0, 2, 0, 2, 0, 2, 0, 2, 0,
|
||||
1, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
static const byte DRAWER2_MASK2[16] = {
|
||||
0x7E, 0x7E, 0x7E, 0x7E, 0x3E, 0x3E, 0x3E, 0x3E,
|
||||
0x1E, 0x1E, 0x1E, 0x1E, 0x0E, 0x0E, 0x0E, 0x0E
|
||||
};
|
||||
|
||||
static const int8 DRAWER2_DELTA[64] = {
|
||||
-3, 3, 0, 0, 0, 0, 0, 0,
|
||||
-5, 5, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-7, 7, 0, 0, 0, 0, 0, 0,
|
||||
-9, 9, 0, 0, 0, 0, 0, 0,
|
||||
-11, 11, 0, 0, 0, 0, 0, 0,
|
||||
-13, 13, 0, 0, 0, 0, 0, 0
|
||||
};
|
||||
|
||||
SpriteDrawer2::SpriteDrawer2(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask1 = DRAWER2_MASK1[index];
|
||||
_mask2 = DRAWER2_MASK2[index];
|
||||
|
||||
MM::MMEngine *engine = static_cast<MM::MMEngine *>(g_engine);
|
||||
_random1 = engine->getRandomNumber(0xffff);
|
||||
_random2 = engine->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer2::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
dest += DRAWER2_DELTA[(_random2 & _mask1 & _mask2) / 2];
|
||||
if (dest >= _destLeft && dest < _destRight) {
|
||||
dest += _pitch * DRAWER2_DELTA[((_random2 >> 8) &_mask1 &_mask2) / 2];
|
||||
|
||||
if (dest >= _destTop && dest < _destBottom) {
|
||||
*dest = pixel;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER3_MASK[4] = { 1, 3, 7, 15 };
|
||||
static const uint16 DRAWER3_OFFSET[4] = { 1, 2, 4, 8 };
|
||||
|
||||
SpriteDrawer3::SpriteDrawer3(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_offset = DRAWER3_OFFSET[index];
|
||||
_mask = DRAWER3_MASK[index];
|
||||
|
||||
g_system->getPaletteManager()->grabPalette(_palette, 0, PALETTE_COUNT);
|
||||
_hasPalette = false;
|
||||
for (byte *pal = _palette; pal < _palette + PALETTE_SIZE && !_hasPalette; ++pal)
|
||||
_hasPalette = *pal != 0;
|
||||
}
|
||||
|
||||
void SpriteDrawer3::drawPixel(byte *dest, byte pixel) {
|
||||
// WORKAROUND: This is slightly different then the original:
|
||||
// 1) The original has bunches of black pixels appearing. This does index increments to avoid such pixels
|
||||
// 2) It also prevents any pixels being drawn in the single initial frame until the palette is set
|
||||
if (_hasPalette) {
|
||||
byte level = (pixel & _mask) - _offset + (*dest & 0xf);
|
||||
|
||||
if (level >= 0x80) {
|
||||
*dest &= 0xf0;
|
||||
} else if (level <= 0xf) {
|
||||
*dest = (*dest & 0xf0) | level;
|
||||
} else {
|
||||
*dest |= 0xf;
|
||||
}
|
||||
|
||||
//
|
||||
while (*dest < 0xff && !_palette[*dest * 3] && !_palette[*dest * 3 + 1] && !_palette[*dest * 3 + 2])
|
||||
++ *dest;
|
||||
}
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER4_THRESHOLD[4] = { 4, 7, 10, 13 };
|
||||
|
||||
SpriteDrawer4::SpriteDrawer4(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER4_THRESHOLD[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer4::drawPixel(byte *dest, byte pixel) {
|
||||
if ((pixel & 0xf) >= _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const uint16 DRAWER5_THRESHOLD[4] = { 0x3333, 0x6666, 0x999A, 0xCCCD };
|
||||
|
||||
SpriteDrawer5::SpriteDrawer5(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_threshold = DRAWER5_THRESHOLD[index];
|
||||
|
||||
MM::MMEngine *engine = static_cast<MM::MMEngine *>(g_engine);
|
||||
_random1 = engine->getRandomNumber(0xffff);
|
||||
_random2 = engine->getRandomNumber(0xffff);
|
||||
}
|
||||
|
||||
void SpriteDrawer5::drawPixel(byte *dest, byte pixel) {
|
||||
bool flag = (_random1 & 0x8000) != 0;
|
||||
_random1 = (int)((uint16)_random1 << 1) - _random2 - (flag ? 1 : 0);
|
||||
|
||||
rcr(_random2, flag);
|
||||
rcr(_random2, flag);
|
||||
_random2 ^= _random1;
|
||||
|
||||
if (_random2 > _threshold)
|
||||
*dest = pixel;
|
||||
}
|
||||
|
||||
/*------------------------------------------------------------------------*/
|
||||
|
||||
static const byte DRAWER6_MASK[16] = { 1, 2, 4, 8, 1, 3, 7, 15, 8, 12, 14, 15, 1, 2, 1, 2 };
|
||||
|
||||
SpriteDrawer6::SpriteDrawer6(byte *data, size_t filesize, int index) : SpriteDrawer(data, filesize) {
|
||||
_mask = DRAWER6_MASK[index];
|
||||
}
|
||||
|
||||
void SpriteDrawer6::drawPixel(byte *dest, byte pixel) {
|
||||
*dest = pixel ^ _mask;
|
||||
}
|
||||
|
||||
} // End of namespace Xeen
|
||||
} // End of namespace Shared
|
||||
} // End of namespace MM
|
||||
Reference in New Issue
Block a user