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engines/mm/shared/xeen/sound_driver.h
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214
engines/mm/shared/xeen/sound_driver.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM_SHARED_XEEN_SOUND_DRIVER_H
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#define MM_SHARED_XEEN_SOUND_DRIVER_H
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#include "audio/fmopl.h"
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#include "audio/mixer.h"
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#include "common/array.h"
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#include "common/mutex.h"
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#include "common/queue.h"
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#include "common/stack.h"
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#include "mm/shared/xeen/file.h"
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#define CHANNEL_COUNT 9
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// interrupt is every ~13.736ms, which is ~72.8 times a second
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#define CALLBACKS_PER_SECOND 72.8f
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namespace OPL {
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class OPL;
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}
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namespace MM {
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namespace Shared {
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namespace Xeen {
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enum MusicCommand {
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STOP_SONG = 0, RESTART_SONG = 1, SET_VOLUME = 0x100, GET_STATUS = 0xFFE0
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};
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class SoundDriver;
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typedef bool (SoundDriver:: *CommandFn)(const byte *&srcP, byte param);
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/**
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* Base class for sound drivers
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*/
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class SoundDriver {
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protected:
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struct Subroutine {
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const byte *_returnP;
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const byte *_jumpP;
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Subroutine() : _returnP(nullptr), _jumpP(nullptr) {
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}
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Subroutine(const byte *returnP, const byte *endP) :
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_returnP(returnP), _jumpP(endP) {
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}
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};
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struct Channel {
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bool _changeFrequency;
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int _freqCtrChange;
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int _freqChange;
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int _freqCtr;
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byte _volume;
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byte _totalLevel;
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bool _isFx;
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uint _frequency;
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Channel() : _changeFrequency(false), _freqCtr(0), _freqCtrChange(0),
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_freqChange(0), _volume(0), _totalLevel(0), _frequency(0), _isFx(false) {
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}
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};
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enum StreamType {
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stMUSIC,
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stFX,
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stLAST
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};
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class Stream {
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public:
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Stream() {
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}
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Stream(const CommandFn *commands) : _playing(false), _countdownTimer(0), _dataPtr(nullptr), _startPtr(nullptr), _commands(commands) {
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}
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bool _playing;
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int _countdownTimer;
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const byte *_dataPtr;
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const byte *_startPtr;
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const CommandFn *_commands;
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};
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private:
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static const CommandFn FX_COMMANDS[16];
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static const CommandFn MUSIC_COMMANDS[16];
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private:
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Common::Stack<Subroutine> _musSubroutines, _fxSubroutines;
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uint _frameCtr;
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private:
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/**
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* Executes the next command
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* @param srcP Command data pointer
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* @returns If true, execution of commands for the current timer call stops
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*/
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bool command(const byte *&srcP);
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Stream *tickStream();
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protected:
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Common::Array<Channel> _channels;
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Stream _streams[stLAST];
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protected:
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/**
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* Executes a series of commands until instructed to stop
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*/
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void execute();
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// Music commands (with some also used by FX)
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virtual bool musCallSubroutine(const byte *&srcP, byte param);
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virtual bool musSetCountdown(const byte *&srcP, byte param);
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virtual bool musSetInstrument(const byte *&srcP, byte param) = 0;
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virtual bool cmdNoOperation(const byte *&srcP, byte param);
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virtual bool musSetPitchWheel(const byte *&srcP, byte param) = 0;
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virtual bool musSkipWord(const byte *&srcP, byte param);
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virtual bool musSetPanning(const byte *&srcP, byte param) = 0;
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virtual bool musFade(const byte *&srcP, byte param) = 0;
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virtual bool musStartNote(const byte *&srcP, byte param) = 0;
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virtual bool musSetVolume(const byte *&srcP, byte param) = 0;
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virtual bool musInjectMidi(const byte *&srcP, byte param) = 0;
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virtual bool musPlayInstrument(const byte *&srcP, byte param) = 0;
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virtual bool cmdFreezeFrequency(const byte *&srcP, byte param) = 0;
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virtual bool cmdChangeFrequency(const byte *&srcP, byte param) = 0;
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virtual bool musEndSubroutine(const byte *&srcP, byte param);
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// FX commands
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virtual bool fxCallSubroutine(const byte *&srcP, byte param);
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virtual bool fxSetCountdown(const byte *&srcP, byte param);
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virtual bool fxSetInstrument(const byte *&srcP, byte param) = 0;
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virtual bool fxSetVolume(const byte *&srcP, byte param) = 0;
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virtual bool fxMidiReset(const byte *&srcP, byte param) = 0;
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virtual bool fxMidiDword(const byte *&srcP, byte param) = 0;
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virtual bool fxSetPanning(const byte *&srcP, byte param) = 0;
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virtual bool fxChannelOff(const byte *&srcP, byte param) = 0;
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virtual bool fxFade(const byte *&srcP, byte param) = 0;
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virtual bool fxStartNote(const byte *&srcP, byte param) = 0;
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virtual bool fxInjectMidi(const byte *&srcP, byte param) = 0;
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virtual bool fxPlayInstrument(const byte *&srcP, byte param) = 0;
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virtual bool fxEndSubroutine(const byte *&srcP, byte param);
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/**
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* Post-processing done when a pause countdown starts or is in progress
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*/
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virtual void pausePostProcess() = 0;
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/**
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* Does a reset of any sound effect
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*/
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virtual void resetFX() = 0;
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public:
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/**
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* Constructor
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*/
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SoundDriver();
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/**
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* Destructor
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*/
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virtual ~SoundDriver();
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/**
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* Starts a special effect playing
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*/
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virtual void playFX(uint effectId, const byte *data);
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/**
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* Stop any playing FX
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*/
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void stopFX(bool force = false);
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/**
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* Plays a song
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*/
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virtual void playSong(const byte *data);
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/**
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* Executes special music command
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*/
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virtual int songCommand(uint commandId, byte musicVolume = 0, byte sfxVolume = 0);
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/**
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* Returns whether music is currently playing
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*/
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bool isPlaying() const {
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return _streams[stMUSIC]._playing;
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}
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/**
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* Sends SysEx message
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*/
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virtual void sysExMessage(const byte *&data) = 0;
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};
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} // namespace Xeen
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} // namespace Shared
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} // namespace MM
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#endif
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