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engines/mm/mm1/views_enh/who_will_try.cpp
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110
engines/mm/mm1/views_enh/who_will_try.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/who_will_try.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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WhoWillTry::WhoWillTry() : PartyView("WhoWillTry") {
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_bounds = Common::Rect(234, 144, 320, 200);
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}
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void WhoWillTry::display(WhoWillProc callback) {
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WhoWillTry *view = static_cast<WhoWillTry *>(g_events->findView("WhoWillTry"));
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view->open(callback);
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}
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void WhoWillTry::open(WhoWillProc callback) {
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_callback = callback;
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if (g_globals->_party.size() > 1) {
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// Select the character to use
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addView();
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} else {
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// With only one party member, they're automatically used
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callback(0);
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}
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}
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bool WhoWillTry::msgGame(const GameMessage &msg) {
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if (msg._name == "UPDATE") {
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close();
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_callback(g_globals->_party.indexOf(g_globals->_currCharacter));
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}
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return true;
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}
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void WhoWillTry::draw() {
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PartyView::draw();
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writeString(0, 0, Common::String::format(
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STRING["dialogs.misc.who_will_try"].c_str(),
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'0' + g_globals->_party.size()));
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}
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bool WhoWillTry::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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_callback(-1);
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return true;
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} else if (msg._action >= KEYBIND_VIEW_PARTY1 &&
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msg._action <= KEYBIND_VIEW_PARTY6) {
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int charNum = msg._action - KEYBIND_VIEW_PARTY1;
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selectChar(charNum);
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return true;
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}
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return PartyView::msgAction(msg);
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}
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void WhoWillTry::selectChar(uint charNum) {
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if (charNum < g_globals->_party.size()) {
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close();
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const Character &c = g_globals->_party[charNum];
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if ((c._condition & (BAD_CONDITION | DEAD | STONE | ASLEEP)) != 0) {
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InfoMessage msg(STRING["dialogs.misc.check_condition"], ALIGN_MIDDLE);
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msg._delaySeconds = 3;
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msg._callback = []() {
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WhoWillTry *view = static_cast<WhoWillTry *>(g_events->findView("WhoWillTry"));
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view->_callback(-1);
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};
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send(msg);
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} else {
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// Pass back that a valid character was selected
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_callback(charNum);
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}
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}
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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