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61
engines/mm/mm1/views_enh/wheel_spin.cpp
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61
engines/mm/mm1/views_enh/wheel_spin.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/wheel_spin.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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WheelSpin::WheelSpin() : ScrollView("WheelSpin") {
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setBounds(Common::Rect(0, 90, 234, 200));
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}
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bool WheelSpin::msgFocus(const FocusMessage &msg) {
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TextView::msgFocus(msg);
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spin();
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return true;
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}
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void WheelSpin::draw() {
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ScrollView::draw();
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for (uint i = 0; i < g_globals->_party.size(); ++i) {
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const Character &c = g_globals->_party[i];
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writeLine(i, c._name, ALIGN_LEFT, 0);
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writeLine(i, _results[i], ALIGN_LEFT, 100);
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}
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}
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bool WheelSpin::msgKeypress(const KeypressMessage &msg) {
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close();
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return true;
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}
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bool WheelSpin::msgAction(const ActionMessage &msg) {
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close();
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return true;
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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