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engines/mm/mm1/views_enh/text_view.h
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engines/mm/mm1/views_enh/text_view.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_TEXT_VIEW_H
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#define MM1_VIEWS_ENH_TEXT_VIEW_H
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#include "graphics/font.h"
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#include "mm/mm1/events.h"
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#include "mm/shared/utils/xeen_font.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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#define MM1_NEW_GFX
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#ifdef MM1_NEW_GFX
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constexpr int TEXT_COLOR = 9;
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#else
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constexpr int TEXT_COLOR = 0xff;
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#endif
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class TextView : public UIElement {
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private:
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XeenFont *getFont() const;
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/**
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* Raw write string
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*/
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void rawWriteString(const Common::String &str);
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protected:
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Common::Point _textPos;
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int _colorsNum = 0;
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bool _fontReduced = false;
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/**
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* Set the text color
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*/
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byte setTextColor(byte col);
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/**
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* Write a character
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*/
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void writeChar(unsigned char c);
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void writeChar(int x, int y, unsigned char c);
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/**
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* Write some text
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*/
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void writeString(const Common::String &str,
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TextAlign align = ALIGN_LEFT);
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void writeString(int x, int y, const Common::String &str,
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TextAlign align = ALIGN_LEFT);
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/**
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* Write a number
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*/
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void writeNumber(int val);
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void writeNumber(int x, int y, int val);
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/**
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* Write a line
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*/
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void writeLine(int lineNum, const Common::String &str,
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TextAlign align = ALIGN_LEFT, int xp = 0);
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/**
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* Gets the string width
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*/
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size_t getStringWidth(const Common::String &str);
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/**
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* Move the text position to the next line
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*/
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void newLine();
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/**
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* Split lines
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*/
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Common::StringArray splitLines(const Common::String &str,
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int firstLineWidth = -1);
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/**
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* Clear the surface
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*/
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void clearSurface() override;
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void drawGraphic(int gfxNum);
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public:
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TextView(const Common::String &name);
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TextView(const Common::String &name, UIElement *owner);
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virtual ~TextView() {}
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/**
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* Set whether to use the standard large sized font or reduced one
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*/
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void setReduced(bool flag) {
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_fontReduced = flag;
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}
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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