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104
engines/mm/mm1/views_enh/text_entry.cpp
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104
engines/mm/mm1/views_enh/text_entry.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/text_entry.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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void TextEntry::display(int x, int y, int maxLen,
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bool isNumeric, Abort abortFn, Enter enterFn) {
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_maxLen = maxLen;
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_abortFn = abortFn;
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_enterFn = enterFn;
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_isNumeric = isNumeric;
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_text = "";
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_bounds = Common::Rect(x, y, x + maxLen * 8, y + 9);
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addView(this);
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}
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bool TextEntry::msgFocus(const FocusMessage &msg) {
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TextView::msgFocus(msg);
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MINIMAL);
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return true;
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}
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void TextEntry::draw() {
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drawText();
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writeChar('_');
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}
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void TextEntry::drawText() {
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Graphics::ManagedSurface s = getSurface();
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s.clear(0x99);
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writeString(0, 0, _text);
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}
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bool TextEntry::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode == Common::KEYCODE_RETURN && !_text.empty()) {
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drawText();
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close();
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_enterFn(_text);
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} else if (msg.keycode == Common::KEYCODE_BACKSPACE &&
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!_text.empty()) {
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_text.deleteLastChar();
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redraw();
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return true;
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} else if (msg.ascii >= 32 && msg.ascii <= 127 &&
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_text.size() < _maxLen) {
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if (_isNumeric && (msg.ascii < '0' || msg.ascii > '9'))
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return true;
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_text += msg.ascii;
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// Single character numeric fields, particular spell
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// level/number selection, return immediately
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if (_isNumeric && _maxLen == 1) {
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drawText();
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msgAction(ActionMessage(KEYBIND_SELECT));
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} else {
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redraw();
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}
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}
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return true;
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}
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bool TextEntry::msgAction(const ActionMessage &msg) {
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if (msg._action == KEYBIND_ESCAPE) {
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drawText();
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close();
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_abortFn();
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}
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return true;
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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