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engines/mm/mm1/views_enh/spells/spellbook.cpp
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engines/mm/mm1/views_enh/spells/spellbook.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/spells/spellbook.h"
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#include "mm/mm1/game/spells_party.h"
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#include "mm/mm1/globals.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Spells {
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Spellbook::Spellbook() : PartyView("Spellbook") {
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_bounds = Common::Rect(27, 6, 208, 142);
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addButtons();
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}
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void Spellbook::addButtons() {
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_scrollSprites.load("scroll.icn");
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addButton(&g_globals->_mainIcons, Common::Point(187, 26), 0, Common::KEYCODE_UP);
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addButton(&g_globals->_mainIcons, Common::Point(187, 111), 2, Common::KEYCODE_DOWN);
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addButton(&_scrollSprites, Common::Point(100, 109), 5, KEYBIND_SELECT);
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addButton(Common::Rect(5, 14, 152, 22), Common::KEYCODE_1);
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addButton(Common::Rect(5, 23, 152, 31), Common::KEYCODE_2);
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addButton(Common::Rect(5, 32, 152, 40), Common::KEYCODE_3);
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addButton(Common::Rect(5, 41, 152, 49), Common::KEYCODE_4);
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addButton(Common::Rect(5, 50, 152, 58), Common::KEYCODE_5);
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addButton(Common::Rect(5, 59, 152, 67), Common::KEYCODE_6);
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addButton(Common::Rect(5, 68, 152, 76), Common::KEYCODE_7);
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addButton(Common::Rect(5, 77, 152, 85), Common::KEYCODE_8);
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addButton(Common::Rect(5, 86, 152, 94), Common::KEYCODE_9);
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addButton(Common::Rect(5, 95, 152, 103), Common::KEYCODE_0);
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addButton(Common::Rect(139, 109, 163, 119), KEYBIND_ESCAPE);
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addButton(Common::Rect(152, 21, 163, 59), Common::KEYCODE_PAGEUP);
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addButton(Common::Rect(152, 60, 163, 98), Common::KEYCODE_PAGEDOWN);
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addButton(Common::Rect(97, 109, 163, 119), KEYBIND_SELECT);
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}
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bool Spellbook::msgFocus(const FocusMessage &msg) {
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if (!isInCombat())
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PartyView::msgFocus(msg);
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// In this view we don't want 1 to 6 mapping to char selection
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MetaEngine::setKeybindingMode(KeybindingMode::KBMODE_MENUS);
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updateChar();
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return true;
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}
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bool Spellbook::msgUnfocus(const UnfocusMessage &msg) {
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if (!isInCombat())
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PartyView::msgUnfocus(msg);
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return true;
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}
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bool Spellbook::canSwitchChar() {
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return !g_events->isInCombat();
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}
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void Spellbook::draw() {
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if (isInCombat()) {
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ScrollView::draw();
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} else {
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PartyView::draw();
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}
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Graphics::ManagedSurface s = getSurface();
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const Character &c = *g_globals->_currCharacter;
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// Draw the scrolling area frame
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_scrollSprites.draw(&s, 4, Common::Point(14, 20));
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_scrollSprites.draw(&s, 0, Common::Point(162, 20));
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_scrollSprites.draw(&s, 2, Common::Point(162, 105));
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// Title line
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_fontReduced = true;
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Common::String title = Common::String::format("%s %s",
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STRING["enhdialogs.spellbook.title"].c_str(),
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c._name
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);
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writeString(0, 0, title, ALIGN_MIDDLE);
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// Write current spell points
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Common::String sp = Common::String::format("%s - %d",
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STRING["enhdialogs.spellbook.spell_points"].c_str(), c._sp._current);
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writeString(7, 111, sp);
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// Iterate over the lines
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for (int i = 0; i < 10; ++i) {
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// Left gutter row number
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setTextColor(0);
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const int yp = 15 + 9 * i;
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writeString(0, yp, Common::String::format("%c", (i == 9) ? '0' : '1' + i));
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const int spellIndex = _topIndex + i;
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if (_count == 0) {
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if (i == 0) {
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setTextColor(37);
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writeString(12, yp, STRING["enhdialogs.spellbook.non_caster"]);
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}
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} else if (spellIndex < _count) {
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// Spell requirements
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int lvl, num;
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getSpellLevelNum(CATEGORY_SPELLS_COUNT * (_isWizard ? 1 : 0) + spellIndex, lvl, num);
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setSpell(g_globals->_currCharacter, lvl, num);
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setTextColor((spellIndex == _selectedIndex) ? 15 :
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(canCast() ? 37 : 1));
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// Spell name and requirements
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Common::String spellName = STRING[Common::String::format(
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"spells.%s.%d",
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_isWizard ? "wizard" : "cleric",
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spellIndex
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)];
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writeString(12, yp, spellName);
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writeString(152, yp, Common::String::format("%d/%d",
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_requiredSp, _requiredGems), ALIGN_RIGHT);
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}
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}
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}
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bool Spellbook::msgKeypress(const KeypressMessage &msg) {
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if (msg.keycode >= Common::KEYCODE_0 && msg.keycode <= Common::KEYCODE_9) {
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int newIndex = _topIndex + (msg.keycode == Common::KEYCODE_0 ?
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9 : msg.keycode - Common::KEYCODE_1);
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if (newIndex < _count) {
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_selectedIndex = newIndex;
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redraw();
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}
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} else if (msg.keycode == Common::KEYCODE_PAGEUP) {
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if (_topIndex > 0) {
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_topIndex = MAX(_topIndex - 10, 0);
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redraw();
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}
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} else if (msg.keycode == Common::KEYCODE_PAGEDOWN) {
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int newTopIndex = _topIndex + 10;
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if (newTopIndex < _count) {
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_topIndex = newTopIndex;
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redraw();
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}
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} else if (msg.keycode == Common::KEYCODE_UP) {
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if (_topIndex > 0) {
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--_topIndex;
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redraw();
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}
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} else if (msg.keycode == Common::KEYCODE_DOWN) {
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if ((_topIndex + 10) < _count) {
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++_topIndex;
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redraw();
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}
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} else if (msg.keycode == Common::KEYCODE_s) {
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// Alternate alias for Select button
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msgAction(ActionMessage(KEYBIND_SELECT));
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} else if (!isInCombat()) {
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return PartyView::msgKeypress(msg);
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}
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return true;
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}
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bool Spellbook::msgAction(const ActionMessage &msg) {
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switch (msg._action) {
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case KEYBIND_ESCAPE:
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close();
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return true;
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case KEYBIND_SELECT:
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spellSelected();
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close();
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return true;
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default:
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break;
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}
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return false;
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}
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bool Spellbook::msgGame(const GameMessage &msg) {
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if (msg._name == "UPDATE") {
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updateChar();
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return true;
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} else if (!isInCombat()) {
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return PartyView::msgGame(msg);
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} else {
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return true;
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}
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}
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void Spellbook::updateChar() {
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// Refresh the cast spell side dialog for new character
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send("CastSpell", GameMessage("UPDATE"));
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// Update the highlighted char in the party display
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g_events->send(GameMessage("CHAR_HIGHLIGHT", (int)true));
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// Update fields
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const Character &c = *g_globals->_currCharacter;
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_isWizard = c._class == SORCERER || c._class == ARCHER;
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_selectedIndex = (g_events->isInCombat() ? c._combatSpell : c._nonCombatSpell) % CATEGORY_SPELLS_COUNT;
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if (_selectedIndex == -1)
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_selectedIndex = 0;
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_topIndex = (_selectedIndex / 10) * 10;
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if (c._spellLevel._current == 0) {
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_count = 0;
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} else {
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_count = (c._spellLevel._current < 5) ?
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c._spellLevel * 8 - 1 : 31 + (c._spellLevel - 4) * 5;
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}
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// And finally, update the display
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redraw();
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}
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void Spellbook::spellSelected() {
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Character &c = *g_globals->_currCharacter;
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int spellIndex = (_isWizard ? CATEGORY_SPELLS_COUNT : 0) + _selectedIndex;
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// Set the selected spell for the character
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c.setSpellNumber(spellIndex);
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}
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} // namespace Spells
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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