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59
engines/mm/mm1/views_enh/spells/recharge_item.h
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59
engines/mm/mm1/views_enh/spells/recharge_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_SPELLS_RECHARGE_ITEM_H
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#define MM1_VIEWS_ENH_SPELLS_RECHARGE_ITEM_H
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#include "mm/mm1/views_enh/character_inventory.h"
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#include "mm/mm1/game/recharge_item.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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namespace Spells {
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class RechargeItem : public CharacterInventory, public MM1::Game::RechargeItem {
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protected:
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/**
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* Handle action with selected button mode and selected item
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*/
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void performAction() override;
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public:
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/**
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* Constructor
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*/
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RechargeItem();
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/**
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* Destructor
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*/
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virtual ~RechargeItem() {}
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bool msgKeypress(const KeypressMessage &msg) override;
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};
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} // namespace Spells
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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